Premiership·
Semi-finals·05/12/2026·14:45
Dunfermline
Dunfermline
DWDWL
1-1
Finished
HT1-1
Partick
Partick
DDDWD
📍 East End Park, Dunfermline

Stats below use each team's main league —ChampionshipScotland

Last 10Premiership
Dunfermline10matchesPartick10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
63%
Overall

Composite team strength — average of LTQ and Hype.

62%
1424
ELO

Chess-style strength rating going into kick-off.

1534
61%
LTQ

Long-term quality across all competitions.

65%
64%
Hype

Short-term fixture buzz / excitement signal.

58%
1.09
Momentum

Recent goal-scoring trend (weighted goals signal).

2.26

Match Outcome

Match Outcomeresults breakdown
1010
1.60
Points per Game

Average points per match across the sampled games (max 3).

1.70
40%
Win Rate

Share of sampled matches won.

40%
40%
Draw Rate

Share of sampled matches that ended level.

50%
20%
Loss Rate

Share of sampled matches lost (lower is better).

10%
60%
Clean Sheet50%

Share of matches with no goals conceded.

40%
50%
Failed to Score

Share of matches where the team didn't score (lower is better).

20%

Goal Scoring

Goal Scoringattacking output
1010
1.10
Avg Goals Scored

Goals scored per match across the sampled games.

1.40
50%
Scored > 0.565%

Share of matches where the team scored at least once.

80%
60%
Over 1.570%

Share of matches with total goals > 1.5.

80%
30%
Over 2.535%

Share of matches with total goals > 2.5.

40%
20%
Over 3.520%

Share of matches with total goals > 3.5 — high-scoring affairs.

20%
20%
BTTS40%

Share of matches where both teams scored.

60%
10%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

20%
20%
Scored Both Halves20%

Share of matches with a goal in both the 1st and 2nd half.

20%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
0.70
Avg Goals Conceded

Goals conceded per match (lower is better).

0.80
1.50
Avg SoT Conceded

Shots on target faced per match — quality of chances given up (> 5.5 is severe).

2/100/10
0%
Save %

Share of opponent shots on target stopped by the keeper.

2/100/10
60%
Clean Sheet50%

Share of matches with no goals conceded.

40%

xG Trends

xG TrendsEWMA-smoothed performance
1010
0.88
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

0.79
0.52
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

0.50
0.36
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.29
0.43
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

0.70
0.06
EWMAxG per Shot

Average chance quality per attempt — 0.10 is mid, 0.15+ means the team only shoots from dangerous spots.

Shots Quality

Shots Qualityvolume & accuracy
1010
3.00
Avg Shots on Target

Shots on target per match — strikes the keeper had to handle (> 5.5/match is heavy).

2/100/10

Possession & Passing

Possession & Passingball control
1010
50%
Avg Possession

Share of match time with the ball. > 55% is dominant, < 40% is reactive.

2/100/10
-0.01
EWMAPossession Trend

Smoothed possession differential — team minus opponent. ±0.1 is normal, ±0.2 is strong dominance.

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
30%3/10
Leading at HT35%

Share of matches the team led at halftime — fast-start signal.

40%4/10
40%4/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

40%4/10
30%3/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

20%2/10
70%7/10
HT/FT Same Outcome70%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

70%7/10
100%3/3
Led at HT → Won88%

Of matches led at HT, share converted into a full-time win — closing strength.

75%3/4
67%2/3
Trailed at HT → Recovered58%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

50%1/2

Goal Timing

Goal Timingwhen goals happen
events 10/1010/101010
18%
0-15'9%

Hot starts — share of the team's goals scored in the opening 15 minutes.

0%
9%
16-30'24%

Early control — share scored between the 16th and 30th minute.

38%
0%
31-45'12%

Pre-HT push — share scored in the run-up to halftime.

23%
45%
46-60'27%

Restart wave — share scored in the first 15 minutes after HT.

8%
9%
61-75'12%

Game-state shift — share scored between minutes 61 and 75.

15%
18%
76-90+'17%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

15%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/1010/101010
43%3/7
Scored First46%

Share of matches where the team opened the scoring — fast-start signal.

50%4/8
57%4/7
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

50%4/8
100%3/3
Win when Scoring First75%

Of matches the team scored first, share converted into a win — closing strength after the opener.

50%2/4
25%1/4
Win when Conceding First38%

Of matches conceding first, share rescued into a win — comeback strength.

50%2/4
11'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

38'
31'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

23'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/1010/101010
20%2/10
Scored after 75'20%

Share of matches with a late goal scored by the team — late finishers signal.

20%2/10
0%0/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

20%2/10
100%4/4
Lead Saved after 75'88%

Of matches leading at 75', share closed out for a win — closing strength.

75%3/4
0%0/4
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

25%1/4
0%0/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/10

Set Pieces

Set Piecespenalty / own-goal share
events 10/1010/101010
91%10/11
Open-Play Share92%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

92%12/13
9%1/11
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

8%1/13
0%0/11
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/13
0%0/7
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

33%3/9
0%0/7
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

11%1/9

Corners

Cornersset-piece pressure
1010
6.00
Avg Corners For

Average corners won per match — attacking territorial pressure (> 5.5 is heavy).

2/100/10
3.00
Avg Corners Against

Average corners conceded per match — territorial pressure faced (lower is better).

2/100/10
67%
Corner Share

Share of total corners in the team's matches that went to the team — territorial dominance ratio.

2/100/10
2.30
EWMACorners Diff

Smoothed corner differential per match — long-term territorial advantage (±2 is strong).

50%1/2
Match Corners > 8.5

Share of matches with total corners > 8.5 (Over 8.5 line) — high-tempo encounter signal.

0/0
2/100/10
50%1/2
Match Corners > 9.5

Share of matches with total corners > 9.5 (Over 9.5 line).

0/0
2/100/10
50%1/2
Match Corners > 10.5

Share of matches with total corners > 10.5 (Over 10.5 line) — corner-heavy clashes only.

0/0
2/100/10

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/1010/101010
2.50
Avg Yellow Cards

Yellow cards picked up per match — discipline signal (lower is better).

2/100/10
0%0/2
Red Card Match Rate

Share of matches with at least one red card to the team — sending-off risk.

0/0
2/100/10
11.00
Avg Fouls

Fouls committed per match — aggression / tactical-foul tendency (lower is calmer).

2/100/10
63%5/8
Match Cards > 3.581%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

100%4/4
8/104/10
50%4/8
Match Cards > 4.563%

Share of matches with total card points > 4.5 — Over 4.5 line.

75%3/4
8/104/10
71%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

71%

Venue Edge

Venue EdgeDunfermline at home · Partick on the road
56
1.60
PPG at Venue

Points per match at the venue — home team at home, away team away.

1.50
40%2/5
Win Rate37%

Share of sampled matches won.

33%2/6
20%1/5
Loss Rate

Share of sampled matches lost (lower is better).

17%1/6
0.80
Avg Goals Scored

Goals scored per match across the sampled games.

1.33
0.60
Avg Goals Conceded

Goals conceded per match (lower is better).

1.00
60%3/5
Clean Sheet47%

Share of matches with no goals conceded.

33%2/6
20%1/5
BTTS43%

Share of matches where both teams scored.

67%4/6
20%1/5
Over 2.535%

Share of venue matches with total goals > 2.5.

50%3/6
0.95
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

0.75
0.44
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

0.64