1. Division·
Regular Season - 13·06/27/2026·10:00
Asane
Asane
LWWDL
VS
Ranheim
Ranheim
DWLWL
📍 Asane Arena, Bergen
Season stats1. Division
Asane10matchesRanheim10matches

Every panel below reflects each team's matches in 1. Division.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
46%
Overall

Composite team strength — average of LTQ and Hype.

50%
1366
ELO

Chess-style strength rating going into kick-off.

1570
34%
LTQ

Long-term quality across all competitions.

55%
58%
Hype

Short-term fixture buzz / excitement signal.

44%
2.92
Momentum

Recent goal-scoring trend (weighted goals signal).

4.77

Match Outcome

Match Outcomeresults breakdown
1010
0.70
Points per Game

Average points per match across the sampled games (max 3).

1.70
20%
Win Rate

Share of sampled matches won.

50%
10%
Draw Rate

Share of sampled matches that ended level.

20%
70%
Loss Rate

Share of sampled matches lost (lower is better).

30%
20%
Clean Sheet15%

Share of matches with no goals conceded.

10%
40%
Failed to Score

Share of matches where the team didn't score (lower is better).

10%

Goal Scoring

Goal Scoringattacking output
1010
1.30
Avg Goals Scored

Goals scored per match across the sampled games.

2.80
60%
Scored > 0.575%

Share of matches where the team scored at least once.

90%
90%
Over 1.595%

Share of matches with total goals > 1.5.

100%
60%
Over 2.575%

Share of matches with total goals > 2.5.

90%
40%
Over 3.560%

Share of matches with total goals > 3.5 — high-scoring affairs.

80%
40%
BTTS60%

Share of matches where both teams scored.

80%
0%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

40%
30%
Scored Both Halves45%

Share of matches with a goal in both the 1st and 2nd half.

60%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
2.20
Avg Goals Conceded

Goals conceded per match (lower is better).

2.00
20%
Clean Sheet15%

Share of matches with no goals conceded.

10%

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
30%3/10
Leading at HT40%

Share of matches the team led at halftime — fast-start signal.

50%5/10
40%4/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

20%2/10
30%3/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

30%3/10
50%5/10
HT/FT Same Outcome65%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

80%8/10
33%1/3
Led at HT → Won57%

Of matches led at HT, share converted into a full-time win — closing strength.

80%4/5
0%0/3
Trailed at HT → Recovered17%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

33%1/3

Goal Timing

Goal Timingwhen goals happen
events 10/1010/101010
0%
0-15'7%

Hot starts — share of the team's goals scored in the opening 15 minutes.

15%
8%
16-30'11%

Early control — share scored between the 16th and 30th minute.

15%
31%
31-45'25%

Pre-HT push — share scored in the run-up to halftime.

19%
15%
46-60'21%

Restart wave — share scored in the first 15 minutes after HT.

26%
8%
61-75'8%

Game-state shift — share scored between minutes 61 and 75.

7%
38%
76-90+'28%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

19%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/1010/101010
40%4/10
Scored First55%

Share of matches where the team opened the scoring — fast-start signal.

70%7/10
60%6/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

30%3/10
50%2/4
Win when Scoring First54%

Of matches the team scored first, share converted into a win — closing strength after the opener.

57%4/7
0%0/6
Win when Conceding First17%

Of matches conceding first, share rescued into a win — comeback strength.

33%1/3
49'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

18'
32'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

14'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/1010/101010
30%3/10
Scored after 75'35%

Share of matches with a late goal scored by the team — late finishers signal.

40%4/10
40%4/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

50%5/10
100%1/1
Lead Saved after 75'100%

Of matches leading at 75', share closed out for a win — closing strength.

100%4/4
0%0/1
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/4
0%0/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/10

Set Pieces

Set Piecespenalty / own-goal share
events 10/1010/101010
100%13/13
Open-Play Share98%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

96%26/27
0%0/13
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

4%1/27
0%0/13
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/27
9%2/22
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

10%2/21
0%0/22
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

5%1/21

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/1010/101010
75%6/8
Match Cards > 3.573%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

71%5/7
8/107/10
75%6/8
Match Cards > 4.552%

Share of matches with total card points > 4.5 — Over 4.5 line.

29%2/7
8/107/10
70%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

66%

Venue Edge

Venue EdgeAsane at home · Ranheim on the road
57
1.20
PPG at Venue

Points per match at the venue — home team at home, away team away.

1.43
40%2/5
Win Rate41%

Share of sampled matches won.

43%3/7
60%3/5
Loss Rate

Share of sampled matches lost (lower is better).

43%3/7
2.20
Avg Goals Scored

Goals scored per match across the sampled games.

2.57
2.20
Avg Goals Conceded

Goals conceded per match (lower is better).

2.57
40%2/5
Clean Sheet20%

Share of matches with no goals conceded.

0%0/7
40%2/5
BTTS63%

Share of matches where both teams scored.

86%6/7
80%4/5
Over 2.590%

Share of venue matches with total goals > 2.5.

100%7/7