1. Division·
Regular Season - 8·05/20/2026·13:00
Asane
Asane
DLLLL
2-0
Finished
HT1-0
Sandnes ULF
Sandnes ULF
WLLDW
📍 Asane Arena, Bergen
Last 101. Division
Asane10matchesULF10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
27%
Overall

Composite team strength — average of LTQ and Hype.

44%
1336
ELO

Chess-style strength rating going into kick-off.

1422
28%
LTQ

Long-term quality across all competitions.

48%
25%
Hype

Short-term fixture buzz / excitement signal.

39%
2.97
Momentum

Recent goal-scoring trend (weighted goals signal).

3.11

Match Outcome

Match Outcomeresults breakdown
1010
0.30
Points per Game

Average points per match across the sampled games (max 3).

1.20
0%
Win Rate

Share of sampled matches won.

30%
30%
Draw Rate

Share of sampled matches that ended level.

30%
70%
Loss Rate

Share of sampled matches lost (lower is better).

40%
0%
Clean Sheet10%

Share of matches with no goals conceded.

20%
50%
Failed to Score

Share of matches where the team didn't score (lower is better).

20%

Goal Scoring

Goal Scoringattacking output
1010
1.10
Avg Goals Scored

Goals scored per match across the sampled games.

2.00
50%
Scored > 0.565%

Share of matches where the team scored at least once.

80%
80%
Over 1.585%

Share of matches with total goals > 1.5.

90%
50%
Over 2.555%

Share of matches with total goals > 2.5.

60%
40%
Over 3.545%

Share of matches with total goals > 3.5 — high-scoring affairs.

50%
50%
BTTS55%

Share of matches where both teams scored.

60%
0%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

10%
30%
Scored Both Halves30%

Share of matches with a goal in both the 1st and 2nd half.

30%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
2.40
Avg Goals Conceded

Goals conceded per match (lower is better).

1.60
0%
Clean Sheet10%

Share of matches with no goals conceded.

20%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.26
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

2.14
2.70
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.61
-1.44
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.53
-0.16
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.07

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
20%2/10
Leading at HT20%

Share of matches the team led at halftime — fast-start signal.

20%2/10
30%3/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

30%3/10
50%5/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

50%5/10
50%5/10
HT/FT Same Outcome55%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

60%6/10
0%0/2
Led at HT → Won50%

Of matches led at HT, share converted into a full-time win — closing strength.

100%2/2
20%1/5
Trailed at HT → Recovered30%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

40%2/5

Goal Timing

Goal Timingwhen goals happen
events 10/1010/101010
18%
0-15'14%

Hot starts — share of the team's goals scored in the opening 15 minutes.

11%
9%
16-30'10%

Early control — share scored between the 16th and 30th minute.

11%
18%
31-45'20%

Pre-HT push — share scored in the run-up to halftime.

21%
18%
46-60'14%

Restart wave — share scored in the first 15 minutes after HT.

11%
27%
61-75'19%

Game-state shift — share scored between minutes 61 and 75.

11%
9%
76-90+'23%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

37%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/1010/101010
20%2/10
Scored First30%

Share of matches where the team opened the scoring — fast-start signal.

40%4/10
80%8/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

60%6/10
0%0/2
Win when Scoring First38%

Of matches the team scored first, share converted into a win — closing strength after the opener.

75%3/4
0%0/8
Win when Conceding First0%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/6
16'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

25'
33'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

20'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/1010/101010
10%1/10
Scored after 75'30%

Share of matches with a late goal scored by the team — late finishers signal.

50%5/10
40%4/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

10%1/10
0%0/1
Lead Saved after 75'50%

Of matches leading at 75', share closed out for a win — closing strength.

100%3/3
100%1/1
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/3
0%0/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/10

Set Pieces

Set Piecespenalty / own-goal share
events 10/1010/101010
100%11/11
Open-Play Share97%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

95%18/19
0%0/11
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

5%1/19
0%0/11
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/19
8%2/24
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

6%1/17
0%0/24
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

6%1/17

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/1010/101010
83%5/6
Match Cards > 3.573%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

63%5/8
6/108/10
50%3/6
Match Cards > 4.550%

Share of matches with total card points > 4.5 — Over 4.5 line.

50%4/8
6/108/10
66%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

80%

Venue Edge

Venue EdgeAsane at home · ULF on the road
54
0.20
PPG at Venue

Points per match at the venue — home team at home, away team away.

1.00
0%0/5
Win Rate13%

Share of sampled matches won.

25%1/4
80%4/5
Loss Rate

Share of sampled matches lost (lower is better).

50%2/4
1.80
Avg Goals Scored

Goals scored per match across the sampled games.

1.50
3.00
Avg Goals Conceded

Goals conceded per match (lower is better).

1.75
0%0/5
Clean Sheet13%

Share of matches with no goals conceded.

25%1/4
60%3/5
BTTS55%

Share of matches where both teams scored.

50%2/4
80%4/5
Over 2.565%

Share of venue matches with total goals > 2.5.

50%2/4
1.88
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.83
2.74
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.69