1. Division·
Regular Season - 7·05/16/2026·10:00
Stromsgodset
Stromsgodset
WWDWL
5-4
Finished
HT0-1
Ranheim
Ranheim
DWLWW
📍 Marienlyst Stadion, Drammen
Last 101. Division
Stromsgodset10matchesRanheim10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
71%
Overall

Composite team strength — average of LTQ and Hype.

56%
1403
ELO

Chess-style strength rating going into kick-off.

1570
60%
LTQ

Long-term quality across all competitions.

55%
82%
Hype

Short-term fixture buzz / excitement signal.

58%
3.24
Momentum

Recent goal-scoring trend (weighted goals signal).

3.37

Match Outcome

Match Outcomeresults breakdown
1010
1.80
Points per Game

Average points per match across the sampled games (max 3).

1.40
50%
Win Rate

Share of sampled matches won.

40%
30%
Draw Rate

Share of sampled matches that ended level.

20%
20%
Loss Rate

Share of sampled matches lost (lower is better).

40%
30%
Clean Sheet25%

Share of matches with no goals conceded.

20%
0%
Failed to Score

Share of matches where the team didn't score (lower is better).

30%

Goal Scoring

Goal Scoringattacking output
1010
2.30
Avg Goals Scored

Goals scored per match across the sampled games.

1.90
100%
Scored > 0.585%

Share of matches where the team scored at least once.

70%
100%
Over 1.590%

Share of matches with total goals > 1.5.

80%
80%
Over 2.575%

Share of matches with total goals > 2.5.

70%
40%
Over 3.545%

Share of matches with total goals > 3.5 — high-scoring affairs.

50%
70%
BTTS65%

Share of matches where both teams scored.

60%
20%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

30%
30%
Scored Both Halves40%

Share of matches with a goal in both the 1st and 2nd half.

50%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.40
Avg Goals Conceded

Goals conceded per match (lower is better).

1.60
30%
Clean Sheet25%

Share of matches with no goals conceded.

20%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.96
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

2.65
2.02
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.86
-0.06
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.82
-0.36
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.52
0.16
EWMAxG per Shot

Average chance quality per attempt — 0.10 is mid, 0.15+ means the team only shoots from dangerous spots.

Possession & Passing

Possession & Passingball control
1010
-0.09
EWMAPossession Trend

Smoothed possession differential — team minus opponent. ±0.1 is normal, ±0.2 is strong dominance.

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
30%3/10
Leading at HT35%

Share of matches the team led at halftime — fast-start signal.

40%4/10
60%6/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

20%2/10
10%1/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

40%4/10
30%3/10
HT/FT Same Outcome65%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

100%10/10
67%2/3
Led at HT → Won83%

Of matches led at HT, share converted into a full-time win — closing strength.

100%4/4
100%1/1
Trailed at HT → Recovered50%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/4

Goal Timing

Goal Timingwhen goals happen
events 10/108/101010
8%
0-15'11%

Hot starts — share of the team's goals scored in the opening 15 minutes.

14%
13%
16-30'10%

Early control — share scored between the 16th and 30th minute.

7%
4%
31-45'16%

Pre-HT push — share scored in the run-up to halftime.

29%
13%
46-60'21%

Restart wave — share scored in the first 15 minutes after HT.

29%
33%
61-75'24%

Game-state shift — share scored between minutes 61 and 75.

14%
29%
76-90+'18%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

7%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/108/101010
70%7/10
Scored First64%

Share of matches where the team opened the scoring — fast-start signal.

57%4/7
30%3/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

43%3/7
57%4/7
Win when Scoring First66%

Of matches the team scored first, share converted into a win — closing strength after the opener.

75%3/4
33%1/3
Win when Conceding First17%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/3
38'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

23'
37'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

13'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/108/101010
50%5/10
Scored after 75'31%

Share of matches with a late goal scored by the team — late finishers signal.

13%1/8
10%1/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

25%2/8
75%3/4
Lead Saved after 75'88%

Of matches leading at 75', share closed out for a win — closing strength.

100%3/3
25%1/4
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/3
0%0/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/8

Set Pieces

Set Piecespenalty / own-goal share
events 10/108/101010
88%21/24
Open-Play Share94%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

100%14/14
8%2/24
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

0%0/14
4%1/24
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/14
8%1/13
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

10%1/10
0%0/13
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/10

Corners

Cornersset-piece pressure
1010
-1.96
EWMACorners Diff

Smoothed corner differential per match — long-term territorial advantage (±2 is strong).

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/108/101010
43%3/7
Match Cards > 3.531%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

20%1/5
7/105/10
14%1/7
Match Cards > 4.57%

Share of matches with total card points > 4.5 — Over 4.5 line.

0%0/5
7/105/10
75%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

56%

Venue Edge

Venue EdgeStromsgodset at home · Ranheim on the road
64
2.33
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.75
67%4/6
Win Rate46%

Share of sampled matches won.

25%1/4
0%0/6
Loss Rate

Share of sampled matches lost (lower is better).

75%3/4
2.33
Avg Goals Scored

Goals scored per match across the sampled games.

1.25
0.83
Avg Goals Conceded

Goals conceded per match (lower is better).

2.75
33%2/6
Clean Sheet17%

Share of matches with no goals conceded.

0%0/4
67%4/6
BTTS58%

Share of matches where both teams scored.

50%2/4
83%5/6
Over 2.579%

Share of venue matches with total goals > 2.5.

75%3/4
2.07
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.94
1.67
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

2.35