1. Division·
Regular Season - 6·05/10/2026·11:00
Moss
Moss
LWLWW
2-3
Finished
HT0-3
Bryne
Bryne
DLLLL
Last 101. Division
Moss10matchesBryne10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
42%
Overall

Composite team strength — average of LTQ and Hype.

29%
1398
ELO

Chess-style strength rating going into kick-off.

1472
41%
LTQ

Long-term quality across all competitions.

35%
42%
Hype

Short-term fixture buzz / excitement signal.

23%
3.11
Momentum

Recent goal-scoring trend (weighted goals signal).

3.99

Match Outcome

Match Outcomeresults breakdown
1010
1.00
Points per Game

Average points per match across the sampled games (max 3).

0.60
30%
Win Rate

Share of sampled matches won.

10%
10%
Draw Rate

Share of sampled matches that ended level.

30%
60%
Loss Rate

Share of sampled matches lost (lower is better).

60%
10%
Clean Sheet5%

Share of matches with no goals conceded.

0%
30%
Failed to Score

Share of matches where the team didn't score (lower is better).

20%

Goal Scoring

Goal Scoringattacking output
1010
1.10
Avg Goals Scored

Goals scored per match across the sampled games.

1.70
70%
Scored > 0.575%

Share of matches where the team scored at least once.

80%
90%
Over 1.590%

Share of matches with total goals > 1.5.

90%
60%
Over 2.575%

Share of matches with total goals > 2.5.

90%
40%
Over 3.550%

Share of matches with total goals > 3.5 — high-scoring affairs.

60%
60%
BTTS70%

Share of matches where both teams scored.

80%
20%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

10%
0%
Scored Both Halves15%

Share of matches with a goal in both the 1st and 2nd half.

30%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
2.00
Avg Goals Conceded

Goals conceded per match (lower is better).

2.40
10%
Clean Sheet5%

Share of matches with no goals conceded.

0%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.50
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.39
2.37
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

2.43
-0.87
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

-1.03
-0.23
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.21
EWMAxG per Shot

Average chance quality per attempt — 0.10 is mid, 0.15+ means the team only shoots from dangerous spots.

0.13

Possession & Passing

Possession & Passingball control
1010
EWMAPossession Trend

Smoothed possession differential — team minus opponent. ±0.1 is normal, ±0.2 is strong dominance.

-0.02

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
11%1/9
Leading at HT21%

Share of matches the team led at halftime — fast-start signal.

30%3/10
33%3/9
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

20%2/10
56%5/9
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

50%5/10
67%6/9
HT/FT Same Outcome53%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

40%4/10
100%1/1
Led at HT → Won67%

Of matches led at HT, share converted into a full-time win — closing strength.

33%1/3
20%1/5
Trailed at HT → Recovered30%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

40%2/5

Goal Timing

Goal Timingwhen goals happen
events 8/109/101010
0%
0-15'14%

Hot starts — share of the team's goals scored in the opening 15 minutes.

28%
0%
16-30'0%

Early control — share scored between the 16th and 30th minute.

0%
25%
31-45'18%

Pre-HT push — share scored in the run-up to halftime.

11%
0%
46-60'6%

Restart wave — share scored in the first 15 minutes after HT.

11%
38%
61-75'30%

Game-state shift — share scored between minutes 61 and 75.

22%
38%
76-90+'33%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

28%

First-Goal Edge

First-Goal Edgewho strikes first
events 8/109/101010
13%1/8
Scored First45%

Share of matches where the team opened the scoring — fast-start signal.

78%7/9
88%7/8
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

22%2/9
100%1/1
Win when Scoring First50%

Of matches the team scored first, share converted into a win — closing strength after the opener.

0%0/7
29%2/7
Win when Conceding First14%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/2
38'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

17'
34'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

4'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 8/109/101010
25%2/8
Scored after 75'29%

Share of matches with a late goal scored by the team — late finishers signal.

33%3/9
13%1/8
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

44%4/9
100%2/2
Lead Saved after 75'50%

Of matches leading at 75', share closed out for a win — closing strength.

0%0/4
0%0/2
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

100%4/4
0%0/8
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

11%1/9

Set Pieces

Set Piecespenalty / own-goal share
events 8/109/101010
100%8/8
Open-Play Share92%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

83%15/18
0%0/8
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

6%1/18
0%0/8
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

11%2/18
0%0/16
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

5%1/20
0%0/16
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/20

Corners

Cornersset-piece pressure
1010
EWMACorners Diff

Smoothed corner differential per match — long-term territorial advantage (±2 is strong).

-0.50

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 8/109/101010
50%1/2
Match Cards > 3.567%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

83%5/6
2/106/10
50%1/2
Match Cards > 4.542%

Share of matches with total card points > 4.5 — Over 4.5 line.

33%2/6
2/106/10
68%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

72%

Venue Edge

Venue EdgeMoss at home · Bryne on the road
24
3.00
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.75
100%2/2
Win Rate63%

Share of sampled matches won.

25%1/4
0%0/2
Loss Rate

Share of sampled matches lost (lower is better).

75%3/4
1.50
Avg Goals Scored

Goals scored per match across the sampled games.

1.50
0.50
Avg Goals Conceded

Goals conceded per match (lower is better).

2.50
50%1/2
Clean Sheet25%

Share of matches with no goals conceded.

0%0/4
50%1/2
BTTS50%

Share of matches where both teams scored.

50%2/4
50%1/2
Over 2.563%

Share of venue matches with total goals > 2.5.

75%3/4
2.02
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

0.86
1.96
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.97