1. Division·
Regular Season - 1·04/06/2026·08:30
Asane
Asane
DLDLW
2-3
Finished
HT1-0
Moss
Moss
LLLDL
📍 Asane Arena, Bergen
Last 101. Division
Asane10matchesMoss10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
45%
Overall

Composite team strength — average of LTQ and Hype.

24%
1398
ELO

Chess-style strength rating going into kick-off.

1388
43%
LTQ

Long-term quality across all competitions.

36%
47%
Hype

Short-term fixture buzz / excitement signal.

12%
3.01
Momentum

Recent goal-scoring trend (weighted goals signal).

3.46

Match Outcome

Match Outcomeresults breakdown
1010
0.80
Points per Game

Average points per match across the sampled games (max 3).

0.80
10%
Win Rate

Share of sampled matches won.

20%
50%
Draw Rate

Share of sampled matches that ended level.

20%
40%
Loss Rate

Share of sampled matches lost (lower is better).

60%
10%
Clean Sheet10%

Share of matches with no goals conceded.

10%
40%
Failed to Score

Share of matches where the team didn't score (lower is better).

20%

Goal Scoring

Goal Scoringattacking output
1010
1.40
Avg Goals Scored

Goals scored per match across the sampled games.

1.90
60%
Scored > 0.570%

Share of matches where the team scored at least once.

80%
80%
Over 1.590%

Share of matches with total goals > 1.5.

100%
60%
Over 2.565%

Share of matches with total goals > 2.5.

70%
40%
Over 3.550%

Share of matches with total goals > 3.5 — high-scoring affairs.

60%
60%
BTTS65%

Share of matches where both teams scored.

70%
10%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

10%
40%
Scored Both Halves42%

Share of matches with a goal in both the 1st and 2nd half.

44%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.80
Avg Goals Conceded

Goals conceded per match (lower is better).

2.10
10%
Clean Sheet10%

Share of matches with no goals conceded.

10%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.49
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.48
2.34
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

2.45
-0.84
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

-0.97
-0.20
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.22

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
40%4/10
Leading at HT37%

Share of matches the team led at halftime — fast-start signal.

33%3/9
20%2/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

33%3/9
40%4/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

33%3/9
60%6/10
HT/FT Same Outcome69%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

78%7/9
25%1/4
Led at HT → Won46%

Of matches led at HT, share converted into a full-time win — closing strength.

67%2/3
25%1/4
Trailed at HT → Recovered13%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/3

Goal Timing

Goal Timingwhen goals happen
events 10/107/101010
36%
0-15'28%

Hot starts — share of the team's goals scored in the opening 15 minutes.

20%
14%
16-30'12%

Early control — share scored between the 16th and 30th minute.

10%
14%
31-45'17%

Pre-HT push — share scored in the run-up to halftime.

20%
0%
46-60'20%

Restart wave — share scored in the first 15 minutes after HT.

40%
36%
61-75'18%

Game-state shift — share scored between minutes 61 and 75.

0%
0%
76-90+'5%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

10%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/107/101010
33%3/9
Scored First45%

Share of matches where the team opened the scoring — fast-start signal.

57%4/7
67%6/9
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

43%3/7
0%0/3
Win when Scoring First13%

Of matches the team scored first, share converted into a win — closing strength after the opener.

25%1/4
17%1/6
Win when Conceding First8%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/3
18'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

17'
19'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

23'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/107/101010
0%0/10
Scored after 75'7%

Share of matches with a late goal scored by the team — late finishers signal.

14%1/7
30%3/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

29%2/7
33%1/3
Lead Saved after 75'42%

Of matches leading at 75', share closed out for a win — closing strength.

50%1/2
67%2/3
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

50%1/2
0%0/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/7

Set Pieces

Set Piecespenalty / own-goal share
events 10/107/101010
100%14/14
Open-Play Share100%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

100%10/10
0%0/14
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

0%0/10
0%0/14
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/10
11%2/18
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/16
0%0/18
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/16

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/107/101010
60%3/5
Match Cards > 3.5

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

0/0
5/100/10
40%2/5
Match Cards > 4.5

Share of matches with total card points > 4.5 — Over 4.5 line.

0/0
5/100/10
65%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

Venue Edge

Venue EdgeAsane at home · Moss on the road
68
1.00
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.25
17%1/6
Win Rate8%

Share of sampled matches won.

0%0/8
33%2/6
Loss Rate

Share of sampled matches lost (lower is better).

75%6/8
1.67
Avg Goals Scored

Goals scored per match across the sampled games.

1.25
1.50
Avg Goals Conceded

Goals conceded per match (lower is better).

2.50
17%1/6
Clean Sheet8%

Share of matches with no goals conceded.

0%0/8
67%4/6
BTTS71%

Share of matches where both teams scored.

75%6/8
67%4/6
Over 2.565%

Share of venue matches with total goals > 2.5.

63%5/8
1.53
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.04
2.07
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

2.66