Ligue 1·
Regular Season - 7·12/14/2025·04:30 PM
Guédiawaye
Guédiawaye
LLLDL
1-2
Finished
HT0-1
Jaraaf
Jaraaf
WDDLL
Last 10Ligue 1
Guédiawaye10matchesJaraaf10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
22%
Overall

Composite team strength — average of LTQ and Hype.

56%
1218
ELO

Chess-style strength rating going into kick-off.

1316
35%
LTQ

Long-term quality across all competitions.

55%
8%
Hype

Short-term fixture buzz / excitement signal.

57%
2.22
Momentum

Recent goal-scoring trend (weighted goals signal).

1.36

Match Outcome

Match Outcomeresults breakdown
1010
0.60
Points per Game

Average points per match across the sampled games (max 3).

1.30
10%
Win Rate

Share of sampled matches won.

30%
30%
Draw Rate

Share of sampled matches that ended level.

40%
60%
Loss Rate

Share of sampled matches lost (lower is better).

30%
30%
Clean Sheet35%

Share of matches with no goals conceded.

40%
60%
Failed to Score

Share of matches where the team didn't score (lower is better).

50%

Goal Scoring

Goal Scoringattacking output
1010
0.60
Avg Goals Scored

Goals scored per match across the sampled games.

0.90
40%
Scored > 0.545%

Share of matches where the team scored at least once.

50%
60%
Over 1.555%

Share of matches with total goals > 1.5.

50%
40%
Over 2.525%

Share of matches with total goals > 2.5.

10%
20%
Over 3.515%

Share of matches with total goals > 3.5 — high-scoring affairs.

10%
30%
BTTS30%

Share of matches where both teams scored.

30%
0%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

10%
0%
Scored Both Halves10%

Share of matches with a goal in both the 1st and 2nd half.

20%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.40
Avg Goals Conceded

Goals conceded per match (lower is better).

0.70
30%
Clean Sheet35%

Share of matches with no goals conceded.

40%

xG Trends

xG TrendsEWMA-smoothed performance
1010
0.77
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

0.90
1.65
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

0.76
-0.88
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.14
-0.10
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.13
EWMAxG per Shot

Average chance quality per attempt — 0.10 is mid, 0.15+ means the team only shoots from dangerous spots.

0.07

Possession & Passing

Possession & Passingball control
1010
EWMAPossession Trend

Smoothed possession differential — team minus opponent. ±0.1 is normal, ±0.2 is strong dominance.

-0.18

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
0%0/10
Leading at HT15%

Share of matches the team led at halftime — fast-start signal.

30%3/10
70%7/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

60%6/10
30%3/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

10%1/10
40%4/10
HT/FT Same Outcome50%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

60%6/10
0/0
Led at HT → Won

Of matches led at HT, share converted into a full-time win — closing strength.

67%2/3
33%1/3
Trailed at HT → Recovered17%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/1

Goal Timing

Goal Timingwhen goals happen
events 3/103/101010
0%
0-15'0%

Hot starts — share of the team's goals scored in the opening 15 minutes.

0%
0%
16-30'17%

Early control — share scored between the 16th and 30th minute.

33%
0%
31-45'8%

Pre-HT push — share scored in the run-up to halftime.

17%
25%
46-60'13%

Restart wave — share scored in the first 15 minutes after HT.

0%
25%
61-75'38%

Game-state shift — share scored between minutes 61 and 75.

50%
50%
76-90+'25%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

0%

First-Goal Edge

First-Goal Edgewho strikes first
events 3/103/101010
33%1/3
Scored First50%

Share of matches where the team opened the scoring — fast-start signal.

67%2/3
67%2/3
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

33%1/3
100%1/1
Win when Scoring First100%

Of matches the team scored first, share converted into a win — closing strength after the opener.

100%2/2
0%0/2
Win when Conceding First0%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/1
75'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

34'
55'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

60'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 3/103/101010
67%2/3
Scored after 75'67%

Share of matches with a late goal scored by the team — late finishers signal.

67%2/3
33%1/3
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

0%0/3
0/0
Lead Saved after 75'

Of matches leading at 75', share closed out for a win — closing strength.

100%2/2
0/0
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/2
33%1/3
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/3

Set Pieces

Set Piecespenalty / own-goal share
events 3/103/101010
100%4/4
Open-Play Share100%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

100%6/6
0%0/4
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

0%0/6
0%0/4
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/6
0%0/3
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/2
0%0/3
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/2

Corners

Cornersset-piece pressure
1010
EWMACorners Diff

Smoothed corner differential per match — long-term territorial advantage (±2 is strong).

1.39

Venue Edge

Venue EdgeGuédiawaye at home · Jaraaf on the road
44
1.25
PPG at Venue

Points per match at the venue — home team at home, away team away.

1.25
25%1/4
Win Rate25%

Share of sampled matches won.

25%1/4
25%1/4
Loss Rate

Share of sampled matches lost (lower is better).

25%1/4
1.25
Avg Goals Scored

Goals scored per match across the sampled games.

1.25
1.00
Avg Goals Conceded

Goals conceded per match (lower is better).

0.75
50%2/4
Clean Sheet38%

Share of matches with no goals conceded.

25%1/4
50%2/4
BTTS50%

Share of matches where both teams scored.

50%2/4
50%2/4
Over 2.538%

Share of venue matches with total goals > 2.5.

25%1/4
1.16
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

0.98
1.29
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

0.84