Taça de Portugal·
2nd Round·09/21/2025·10:00
Resende
Resende
LWWDL
1-0
Finished
HT0-0
Feirense
Feirense
DWLWD
📍 Estádio Municipal de Fornelos, Resende

Stats below use each team's main league —Campeonato de Portugal Prio - Group BPortugal·Segunda LigaPortugal

Last 10Taça de Portugal
Resende10matchesFeirense10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
45%
Overall

Composite team strength — average of LTQ and Hype.

62%
1261
ELO

Chess-style strength rating going into kick-off.

1444
33%
LTQ

Long-term quality across all competitions.

65%
56%
Hype

Short-term fixture buzz / excitement signal.

58%
3.21
Momentum

Recent goal-scoring trend (weighted goals signal).

1.95

Match Outcome

Match Outcomeresults breakdown
1010
0.70
Points per Game

Average points per match across the sampled games (max 3).

1.80
20%
Win Rate

Share of sampled matches won.

50%
10%
Draw Rate

Share of sampled matches that ended level.

30%
70%
Loss Rate

Share of sampled matches lost (lower is better).

20%
10%
Clean Sheet30%

Share of matches with no goals conceded.

50%
40%
Failed to Score

Share of matches where the team didn't score (lower is better).

40%

Goal Scoring

Goal Scoringattacking output
1010
1.10
Avg Goals Scored

Goals scored per match across the sampled games.

1.90
60%
Scored > 0.560%

Share of matches where the team scored at least once.

60%
70%
Over 1.565%

Share of matches with total goals > 1.5.

60%
60%
Over 2.545%

Share of matches with total goals > 2.5.

30%
30%
Over 3.530%

Share of matches with total goals > 3.5 — high-scoring affairs.

30%
60%
BTTS45%

Share of matches where both teams scored.

30%
20%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

20%
20%
Scored Both Halves16%

Share of matches with a goal in both the 1st and 2nd half.

13%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.90
Avg Goals Conceded

Goals conceded per match (lower is better).

0.60
10%
Clean Sheet30%

Share of matches with no goals conceded.

50%

xG Trends

xG TrendsEWMA-smoothed performance
1010
0.96
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.05
0.86
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

0.86
0.10
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.18
0.81
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

0.12
EWMAxG per Shot

Average chance quality per attempt — 0.10 is mid, 0.15+ means the team only shoots from dangerous spots.

2.17

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
20%2/10
Leading at HT16%

Share of matches the team led at halftime — fast-start signal.

13%1/8
30%3/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

75%6/8
50%5/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

13%1/8
60%6/10
HT/FT Same Outcome49%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

38%3/8
50%1/2
Led at HT → Won25%

Of matches led at HT, share converted into a full-time win — closing strength.

0%0/1
20%1/5
Trailed at HT → Recovered10%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/1

Goal Timing

Goal Timingwhen goals happen
events 8/106/101010
20%
0-15'10%

Hot starts — share of the team's goals scored in the opening 15 minutes.

0%
10%
16-30'5%

Early control — share scored between the 16th and 30th minute.

0%
20%
31-45'24%

Pre-HT push — share scored in the run-up to halftime.

29%
0%
46-60'7%

Restart wave — share scored in the first 15 minutes after HT.

14%
30%
61-75'22%

Game-state shift — share scored between minutes 61 and 75.

14%
20%
76-90+'31%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

43%

First-Goal Edge

First-Goal Edgewho strikes first
events 8/106/101010
38%3/8
Scored First39%

Share of matches where the team opened the scoring — fast-start signal.

40%2/5
63%5/8
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

60%3/5
67%2/3
Win when Scoring First58%

Of matches the team scored first, share converted into a win — closing strength after the opener.

50%1/2
0%0/5
Win when Conceding First17%

Of matches conceding first, share rescued into a win — comeback strength.

33%1/3
20'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

41'
15'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

23'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 8/106/101010
13%1/8
Scored after 75'15%

Share of matches with a late goal scored by the team — late finishers signal.

17%1/6
25%2/8
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

17%1/6
100%1/1
Lead Saved after 75'75%

Of matches leading at 75', share closed out for a win — closing strength.

50%1/2
0%0/1
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

50%1/2
13%1/8
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

17%1/6

Set Pieces

Set Piecespenalty / own-goal share
events 8/106/101010
100%10/10
Open-Play Share93%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

86%6/7
0%0/10
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

14%1/7
0%0/10
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/7
13%2/16
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

25%1/4
0%0/16
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/4

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 8/106/101010
Avg Yellow Cards

Yellow cards picked up per match — discipline signal (lower is better).

4.40
0/105/10
0/0
Red Card Match Rate

Share of matches with at least one red card to the team — sending-off risk.

0%0/5
0/105/10
Avg Fouls

Fouls committed per match — aggression / tactical-foul tendency (lower is calmer).

0.00
0/105/10
0/0
Match Cards > 3.5

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

100%5/5
0/105/10
0/0
Match Cards > 4.5

Share of matches with total card points > 4.5 — Over 4.5 line.

80%4/5
0/105/10
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

55%

Venue Edge

Venue EdgeResende at home · Feirense on the road
54
0.60
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.75
20%1/5
Win Rate10%

Share of sampled matches won.

0%0/4
80%4/5
Loss Rate

Share of sampled matches lost (lower is better).

25%1/4
0.80
Avg Goals Scored

Goals scored per match across the sampled games.

0.25
1.40
Avg Goals Conceded

Goals conceded per match (lower is better).

0.50
0%0/5
Clean Sheet25%

Share of matches with no goals conceded.

50%2/4
60%3/5
BTTS43%

Share of matches where both teams scored.

25%1/4
60%3/5
Over 2.530%

Share of venue matches with total goals > 2.5.

0%0/4
0.50
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

0.58
0.54
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.02