Tercera División RFEF - Group 4·
Group 4 - 6·10/11/2025·06:15
Durango
Durango
DWDDD
0-0
Finished
HT0-0
Leioa
Leioa
LLWWL
📍 Estadio Tabira, Durango
Last 10Tercera División RFEF - Group 4
Durango10matchesLeioa10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
65%
Overall

Composite team strength — average of LTQ and Hype.

40%
1316
ELO

Chess-style strength rating going into kick-off.

1303
64%
LTQ

Long-term quality across all competitions.

43%
65%
Hype

Short-term fixture buzz / excitement signal.

36%
1.64
Momentum

Recent goal-scoring trend (weighted goals signal).

2.45

Match Outcome

Match Outcomeresults breakdown
1010
1.60
Points per Game

Average points per match across the sampled games (max 3).

1.20
30%
Win Rate

Share of sampled matches won.

40%
70%
Draw Rate

Share of sampled matches that ended level.

0%
0%
Loss Rate

Share of sampled matches lost (lower is better).

60%
40%
Clean Sheet30%

Share of matches with no goals conceded.

20%
30%
Failed to Score

Share of matches where the team didn't score (lower is better).

40%

Goal Scoring

Goal Scoringattacking output
1010
1.20
Avg Goals Scored

Goals scored per match across the sampled games.

1.30
70%
Scored > 0.565%

Share of matches where the team scored at least once.

60%
60%
Over 1.555%

Share of matches with total goals > 1.5.

50%
30%
Over 2.535%

Share of matches with total goals > 2.5.

40%
30%
Over 3.535%

Share of matches with total goals > 3.5 — high-scoring affairs.

40%
60%
BTTS50%

Share of matches where both teams scored.

40%
20%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

20%
30%
Scored Both Halves32%

Share of matches with a goal in both the 1st and 2nd half.

33%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
0.70
Avg Goals Conceded

Goals conceded per match (lower is better).

1.60
40%
Clean Sheet30%

Share of matches with no goals conceded.

20%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.27
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.67
0.92
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.82
0.35
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

-0.15
-0.18
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.34

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
30%3/10
Leading at HT26%

Share of matches the team led at halftime — fast-start signal.

22%2/9
60%6/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

44%4/9
10%1/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

33%3/9
90%9/10
HT/FT Same Outcome73%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

56%5/9
100%3/3
Led at HT → Won100%

Of matches led at HT, share converted into a full-time win — closing strength.

100%2/2
100%1/1
Trailed at HT → Recovered50%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/3

Goal Timing

Goal Timingwhen goals happen
events 6/108/101010
0%
0-15'12%

Hot starts — share of the team's goals scored in the opening 15 minutes.

23%
45%
16-30'30%

Early control — share scored between the 16th and 30th minute.

15%
0%
31-45'4%

Pre-HT push — share scored in the run-up to halftime.

8%
27%
46-60'17%

Restart wave — share scored in the first 15 minutes after HT.

8%
9%
61-75'8%

Game-state shift — share scored between minutes 61 and 75.

8%
18%
76-90+'28%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

38%

First-Goal Edge

First-Goal Edgewho strikes first
events 6/108/101010
67%4/6
Scored First58%

Share of matches where the team opened the scoring — fast-start signal.

50%4/8
33%2/6
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

50%4/8
50%2/4
Win when Scoring First75%

Of matches the team scored first, share converted into a win — closing strength after the opener.

100%4/4
0%0/2
Win when Conceding First0%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/4
39'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

23'
19'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

42'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 6/108/101010
33%2/6
Scored after 75'35%

Share of matches with a late goal scored by the team — late finishers signal.

38%3/8
33%2/6
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

50%4/8
50%2/4
Lead Saved after 75'75%

Of matches leading at 75', share closed out for a win — closing strength.

100%3/3
50%2/4
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/3
0%0/6
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

38%3/8

Set Pieces

Set Piecespenalty / own-goal share
events 6/108/101010
100%11/11
Open-Play Share100%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

100%13/13
0%0/11
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

0%0/13
0%0/11
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/13
0%0/7
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/14
0%0/7
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/14

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 6/108/101010
100%1/1
Match Cards > 3.5

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

0/0
1/100/10
100%1/1
Match Cards > 4.5

Share of matches with total card points > 4.5 — Over 4.5 line.

0/0
1/100/10
40%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

100%

Venue Edge

Venue EdgeDurango at home · Leioa on the road
55
1.80
PPG at Venue

Points per match at the venue — home team at home, away team away.

1.20
40%2/5
Win Rate40%

Share of sampled matches won.

40%2/5
0%0/5
Loss Rate

Share of sampled matches lost (lower is better).

60%3/5
1.20
Avg Goals Scored

Goals scored per match across the sampled games.

1.20
0.60
Avg Goals Conceded

Goals conceded per match (lower is better).

1.20
40%2/5
Clean Sheet30%

Share of matches with no goals conceded.

20%1/5
60%3/5
BTTS40%

Share of matches where both teams scored.

20%1/5
20%1/5
Over 2.520%

Share of venue matches with total goals > 2.5.

20%1/5
1.42
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.33
0.89
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.42