NPFL·
Regular Season - 7·10/05/2025·11:00
Enyimba
Enyimba
DWWDW
0-0
Finished
HT0-0
Rivers United
Rivers United
WWDWD
📍 Enyimba International Stadium, Aba
Last 10NPFL
Enyimba10matchesUnited10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
73%
Overall

Composite team strength — average of LTQ and Hype.

77%
1329
ELO

Chess-style strength rating going into kick-off.

1348
65%
LTQ

Long-term quality across all competitions.

71%
81%
Hype

Short-term fixture buzz / excitement signal.

82%
2.00
Momentum

Recent goal-scoring trend (weighted goals signal).

0.95

Match Outcome

Match Outcomeresults breakdown
1010
1.80
Points per Game

Average points per match across the sampled games (max 3).

2.10
50%
Win Rate

Share of sampled matches won.

60%
30%
Draw Rate

Share of sampled matches that ended level.

30%
20%
Loss Rate

Share of sampled matches lost (lower is better).

10%
50%
Clean Sheet60%

Share of matches with no goals conceded.

70%
30%
Failed to Score

Share of matches where the team didn't score (lower is better).

20%

Goal Scoring

Goal Scoringattacking output
1010
1.30
Avg Goals Scored

Goals scored per match across the sampled games.

0.90
70%
Scored > 0.575%

Share of matches where the team scored at least once.

80%
60%
Over 1.545%

Share of matches with total goals > 1.5.

30%
30%
Over 2.525%

Share of matches with total goals > 2.5.

20%
20%
Over 3.515%

Share of matches with total goals > 3.5 — high-scoring affairs.

10%
40%
BTTS35%

Share of matches where both teams scored.

30%
20%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

10%
20%
Scored Both Halves15%

Share of matches with a goal in both the 1st and 2nd half.

10%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
0.80
Avg Goals Conceded

Goals conceded per match (lower is better).

0.50
50%
Clean Sheet60%

Share of matches with no goals conceded.

70%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.48
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

0.96
1.12
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

0.63
0.36
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.32
-0.28
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.16
0.09
EWMAxG per Shot

Average chance quality per attempt — 0.10 is mid, 0.15+ means the team only shoots from dangerous spots.

Possession & Passing

Possession & Passingball control
1010
-0.05
EWMAPossession Trend

Smoothed possession differential — team minus opponent. ±0.1 is normal, ±0.2 is strong dominance.

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
30%3/10
Leading at HT30%

Share of matches the team led at halftime — fast-start signal.

30%3/10
50%5/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

60%6/10
20%2/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

10%1/10
80%8/10
HT/FT Same Outcome75%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

70%7/10
100%3/3
Led at HT → Won100%

Of matches led at HT, share converted into a full-time win — closing strength.

100%3/3
0%0/2
Trailed at HT → Recovered0%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/1

Goal Timing

Goal Timingwhen goals happen
events 10/108/101010
33%
0-15'22%

Hot starts — share of the team's goals scored in the opening 15 minutes.

11%
17%
16-30'14%

Early control — share scored between the 16th and 30th minute.

11%
8%
31-45'21%

Pre-HT push — share scored in the run-up to halftime.

33%
0%
46-60'11%

Restart wave — share scored in the first 15 minutes after HT.

22%
25%
61-75'18%

Game-state shift — share scored between minutes 61 and 75.

11%
17%
76-90+'14%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

11%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/108/101010
63%5/8
Scored First75%

Share of matches where the team opened the scoring — fast-start signal.

88%7/8
38%3/8
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

13%1/8
80%4/5
Win when Scoring First83%

Of matches the team scored first, share converted into a win — closing strength after the opener.

86%6/7
33%1/3
Win when Conceding First17%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/1
26'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

39'
16'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

39'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/108/101010
10%1/10
Scored after 75'11%

Share of matches with a late goal scored by the team — late finishers signal.

13%1/8
0%0/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

13%1/8
100%4/4
Lead Saved after 75'100%

Of matches leading at 75', share closed out for a win — closing strength.

100%6/6
0%0/4
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/6
0%0/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/8

Set Pieces

Set Piecespenalty / own-goal share
events 10/108/101010
92%11/12
Open-Play Share85%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

78%7/9
8%1/12
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

22%2/9
0%0/12
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/9
11%1/9
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/5
11%1/9
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/5

Corners

Cornersset-piece pressure
1010
-3.27
EWMACorners Diff

Smoothed corner differential per match — long-term territorial advantage (±2 is strong).

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/108/101010
80%4/5
Match Cards > 3.565%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

50%3/6
5/106/10
80%4/5
Match Cards > 4.565%

Share of matches with total card points > 4.5 — Over 4.5 line.

50%3/6
5/106/10
67%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

64%

Venue Edge

Venue EdgeEnyimba at home · United on the road
54
2.00
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.75
60%3/5
Win Rate30%

Share of sampled matches won.

0%0/4
20%1/5
Loss Rate

Share of sampled matches lost (lower is better).

25%1/4
1.20
Avg Goals Scored

Goals scored per match across the sampled games.

0.50
0.60
Avg Goals Conceded

Goals conceded per match (lower is better).

1.00
60%3/5
Clean Sheet55%

Share of matches with no goals conceded.

50%2/4
20%1/5
BTTS35%

Share of matches where both teams scored.

50%2/4
20%1/5
Over 2.523%

Share of venue matches with total goals > 2.5.

25%1/4
1.55
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

0.52
0.83
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.29