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Pro FinderLeaguesPortal PulseBetting Stats
Friendlies·
Friendlies 1·06/10/2025·13:00
Denmark
Denmark
WLWDL
5-0
Finished
HT3-0
Lithuania
Lithuania
DDLLL
📍 Nature Energy Park, Odense
OverviewIntelligenceStats
1x2Over/UnderBTTSHandicapsCornersCards
Last 10Friendlies
Denmark10matchesLithuania10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by league·top-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshot·every value reflects each team's state going into kick-off — frozen before the match starts, not updated live.
Last 10All competitionsDenmark10Lithuania10

Overall

Overallteam-strength snapshot

Match Outcome

Match Outcomeresults breakdown
10·10matches

Portal Pulse

PRO
72%Consensus
8/11
Confidence16+ portals

Aggregated community signal

Consensus across 16+ football prediction portals — confidence, pick distribution and herd indicators on every market.

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Goal Scoring

Goal Scoringattacking output
10·10matches

Defensive Solidity

Defensive Soliditygoals & shots conceded
10·10matches

xG Trends

xG TrendsEWMA-smoothed performance
10·10matches
Match IntelligencePRO

AI verdict & confidence, fair-vs-market edge and tactical breakdown for this match.

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Shots Quality

Shots Qualityvolume & accuracy
10·10matches

Possession & Passing

Possession & Passingball control
10·10matches

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
10·10matches

Goal Timing

Goal Timingwhen goals happen
10/10available data10/10available data

First-Goal Edge

First-Goal Edgewho strikes first
10/10available data10/10available data

Late-Game Strength

Late-Game Strengthafter the 75th minute
10/10available data10/10available data
Model vs Market — 6 MarketsPRO

Model probabilities next to bookmaker odds on every market, value-flagged where they diverge — 1X2, O/U, BTTS, handicaps, corners & cards.

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Set Pieces

Set Piecespenalty / own-goal share
10/10available data10/10available data

Corners

Cornersset-piece pressure
10·10matches

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
10/10available data10/10available data

Venue Edge

Venue EdgeDenmark at home · Lithuania on the road
5·5matches
1684
ELO

Chess-style strength rating going into kick-off.

1479
57%
LTQ

Long-term quality: league- and opponent-adjusted performance over the last 20 matches, comparable across leagues.

30%
60%
Hype

Current form: league- and opponent-adjusted performance over the last 10 matches, newest weighted heaviest.

36%
2.59
Momentum

Recent goal-scoring trend (weighted goals signal).

2.02
1.40
Points per Game

Average points per match across the sampled games (max 3).

0.30
40%
Win Rate

Share of sampled matches won.

0%
20%
Draw Rate

Share of sampled matches that ended level.

30%
40%
Loss Rate

Share of sampled matches lost (lower is better).

70%
40%
Clean Sheet25%

Share of matches with no goals conceded.

10%
30%
Failed to Score

Share of matches where the team didn't score (lower is better).

40%
1.20
Avg Goals Scored

Goals scored per match across the sampled games.

0.70
70%
Scored > 0.565%

Share of matches where the team scored at least once.

60%
70%
Over 1.565%

Share of matches with total goals > 1.5.

60%
40%
Over 2.545%

Share of matches with total goals > 2.5.

50%
20%
Over 3.520%

Share of matches with total goals > 3.5 — high-scoring affairs.

20%
40%
BTTS50%

Share of matches where both teams scored.

60%
10%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

0%
30%
Scored Both Halves20%

Share of matches with a goal in both the 1st and 2nd half.

10%
1.10
Avg Goals Conceded

Goals conceded per match (lower is better).

1.50
12.70
Avg Shots Conceded

Total shots faced per match — defensive pressure (> 17.5/match is heavy siege).

12.11
4.40
Avg SoT Conceded

Shots on target faced per match — quality of chances given up (> 5.5 is severe).

4.00
3.30
Avg Saves

Goalkeeper saves per match (> 4.5 means the keeper is doing heavy lifting).

2.56
75%
Save %69%

Share of opponent shots on target stopped by the keeper.

64%
40%
Clean Sheet25%

Share of matches with no goals conceded.

10%
1.55
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

0.64
1.48
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.50
0.07
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

-0.86
-0.49
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

0.04
0.13
EWMAxG per Shot

Average chance quality per attempt — 0.10 is mid, 0.15+ means the team only shoots from dangerous spots.

0.07
12.10
Avg Shots

Total shots per match — pure attacking volume (> 16.5/match is elite).

9.56
4.60
Avg Shots on Target

Shots on target per match — strikes the keeper had to handle (> 5.5/match is heavy).

3.44
7.60
Avg Shots in Box

Shots taken from inside the penalty area — proximity to goal (> 8.5/match means consistent box presence).

4.78
63%
Box Shot %56%

Share of shots taken from inside the box — chance-selection quality. Mid sits ~60%, elite > 75%.

50%
38%
On-Target %37%

Share of shots that hit the target — striking accuracy. Mid ~33%, elite > 40%.

36%
10%
Shot Conversion8%

Goals per shot taken — clinical efficiency. ~10% is league average, > 15% is elite finishing.

7%
49%
Avg Possession

Share of match time with the ball. > 55% is dominant, < 40% is reactive.

51%
85%
Pass Accuracy

Share of passes completed — distribution quality. Mid sits ~80%, elite > 88%.

78%
481.90
Avg Passes

Total passes attempted per match — distribution volume. Top sides > 550, bottom sides < 400.

404.00
-0.05
EWMAPossession Trend

Smoothed possession differential — team minus opponent. ±0.1 is normal, ±0.2 is strong dominance.

-0.00
10%
Leading at HT5%

Share of matches the team led at halftime — fast-start signal.

0%
60%
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

50%
30%
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

50%
40%
HT/FT Same Outcome50%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

60%
100%
Led at HT → Won

Of matches led at HT, share converted into a full-time win — closing strength.

—
33%
Trailed at HT → Recovered27%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

20%
7%
0-15'8%

Hot starts — share of the team's goals scored in the opening 15 minutes.

8%
13%
16-30'7%

Early control — share scored between the 16th and 30th minute.

0%
20%
31-45'18%

Pre-HT push — share scored in the run-up to halftime.

17%
7%
46-60'8%

Restart wave — share scored in the first 15 minutes after HT.

8%
20%
61-75'14%

Game-state shift — share scored between minutes 61 and 75.

8%
33%
76-90+'46%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

58%
44%
Scored First28%

Share of matches where the team opened the scoring — fast-start signal.

11%
56%
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

89%
100%
Win when Scoring First50%

Of matches the team scored first, share converted into a win — closing strength after the opener.

0%
0%
Win when Conceding First0%

Of matches conceding first, share rescued into a win — comeback strength.

0%
37'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

7'
36'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

31'
40%
Scored after 75'30%

Share of matches with a late goal scored by the team — late finishers signal.

20%
20%
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

30%
100%
Lead Saved after 75'

Of matches leading at 75', share closed out for a win — closing strength.

—
0%
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

—
20%
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

20%
80%
Open-Play Share65%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

50%
7%
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

50%
13%
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%
25%
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

40%
0%
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%
6.50
Avg Corners For

Average corners won per match — attacking territorial pressure (> 5.5 is heavy).

2.33
5.10
Avg Corners Against

Average corners conceded per match — territorial pressure faced (lower is better).

5.11
56%
Corner Share44%

Share of total corners in the team's matches that went to the team — territorial dominance ratio.

31%
0.44
EWMACorners Diff

Smoothed corner differential per match — long-term territorial advantage (±2 is strong).

-3.04
80%
Match Corners > 8.557%

Share of matches with total corners > 8.5 (Over 8.5 line) — high-tempo encounter signal.

33%
80%
Match Corners > 9.546%

Share of matches with total corners > 9.5 (Over 9.5 line).

11%
60%
Match Corners > 10.536%

Share of matches with total corners > 10.5 (Over 10.5 line) — corner-heavy clashes only.

11%
2.20
Avg Yellow Cards

Yellow cards picked up per match — discipline signal (lower is better).

1.80
0%
Red Card Match Rate

Share of matches with at least one red card to the team — sending-off risk.

0%
11.70
Avg Fouls

Fouls committed per match — aggression / tactical-foul tendency (lower is calmer).

17.11
60%
Match Cards > 3.570%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

80%
60%
Match Cards > 4.570%

Share of matches with total card points > 4.5 — Over 4.5 line.

80%
83%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

68%
2.40
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.20
80%
Win Rate40%

Share of sampled matches won.

0%
20%
Loss Rate

Share of sampled matches lost (lower is better).

80%
1.60
Avg Goals Scored

Goals scored per match across the sampled games.

0.40
0.60
Avg Goals Conceded

Goals conceded per match (lower is better).

1.40
60%
Clean Sheet40%

Share of matches with no goals conceded.

20%
40%
BTTS40%

Share of matches where both teams scored.

40%
40%
Over 2.540%

Share of venue matches with total goals > 2.5.

40%
1.66
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

0.45
0.68
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.49
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South Korea vs Kuwait
Uzbekistan vs Qatar
Kyrgyzstan vs United Arab Emirates
Iran vs North Korea
Palestine vs Oman
Jordan vs Iraq
Saudi Arabia vs Australia
St. Kitts and Nevis vs Grenada
Cuba vs Bermuda
St. Lucia vs Barbados
Haiti vs Curaçao
Dominican Republic vs Dominica
Jamaica vs Guatemala
Panama vs Nicaragua
Guyana vs Montserrat
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