1. Division·
Regular Season - 11·06/18/2025·13:00
Ranheim
Ranheim
WWLDW
0-1
Finished
HT0-0
Start
Start
DWDWD
📍 EXTRA Arena, Ranheim
Season stats1. Division
Ranheim10matchesStart10matches

Every panel below reflects each team's matches in 1. Division.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
66%
Overall

Composite team strength — average of LTQ and Hype.

62%
1547
ELO

Chess-style strength rating going into kick-off.

1552
64%
LTQ

Long-term quality across all competitions.

62%
67%
Hype

Short-term fixture buzz / excitement signal.

61%
3.75
Momentum

Recent goal-scoring trend (weighted goals signal).

2.85

Match Outcome

Match Outcomeresults breakdown
1010
1.60
Points per Game

Average points per match across the sampled games (max 3).

1.80
50%
Win Rate

Share of sampled matches won.

50%
10%
Draw Rate

Share of sampled matches that ended level.

30%
40%
Loss Rate

Share of sampled matches lost (lower is better).

20%
10%
Clean Sheet15%

Share of matches with no goals conceded.

20%
20%
Failed to Score

Share of matches where the team didn't score (lower is better).

10%

Goal Scoring

Goal Scoringattacking output
1010
1.60
Avg Goals Scored

Goals scored per match across the sampled games.

1.80
80%
Scored > 0.585%

Share of matches where the team scored at least once.

90%
90%
Over 1.590%

Share of matches with total goals > 1.5.

90%
70%
Over 2.570%

Share of matches with total goals > 2.5.

70%
20%
Over 3.525%

Share of matches with total goals > 3.5 — high-scoring affairs.

30%
70%
BTTS75%

Share of matches where both teams scored.

80%
40%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

40%
40%
Scored Both Halves35%

Share of matches with a goal in both the 1st and 2nd half.

30%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.60
Avg Goals Conceded

Goals conceded per match (lower is better).

1.20
10%
Clean Sheet15%

Share of matches with no goals conceded.

20%

xG Trends

xG TrendsEWMA-smoothed performance
1010
2.35
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

2.18
1.91
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.70
0.45
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.48
-0.45
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.36

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
30%3/10
Leading at HT30%

Share of matches the team led at halftime — fast-start signal.

30%3/10
20%2/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

40%4/10
50%5/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

30%3/10
80%8/10
HT/FT Same Outcome55%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

30%3/10
100%3/3
Led at HT → Won67%

Of matches led at HT, share converted into a full-time win — closing strength.

33%1/3
20%1/5
Trailed at HT → Recovered43%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

67%2/3

Goal Timing

Goal Timingwhen goals happen
events 10/1010/101010
6%
0-15'8%

Hot starts — share of the team's goals scored in the opening 15 minutes.

11%
6%
16-30'3%

Early control — share scored between the 16th and 30th minute.

0%
25%
31-45'20%

Pre-HT push — share scored in the run-up to halftime.

16%
13%
46-60'27%

Restart wave — share scored in the first 15 minutes after HT.

42%
13%
61-75'14%

Game-state shift — share scored between minutes 61 and 75.

16%
38%
76-90+'27%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

16%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/1010/101010
30%3/10
Scored First37%

Share of matches where the team opened the scoring — fast-start signal.

44%4/9
70%7/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

56%5/9
100%3/3
Win when Scoring First75%

Of matches the team scored first, share converted into a win — closing strength after the opener.

50%2/4
29%2/7
Win when Conceding First44%

Of matches conceding first, share rescued into a win — comeback strength.

60%3/5
31'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

28'
30'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

19'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/1010/101010
50%5/10
Scored after 75'45%

Share of matches with a late goal scored by the team — late finishers signal.

40%4/10
10%1/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

20%2/10
100%3/3
Lead Saved after 75'90%

Of matches leading at 75', share closed out for a win — closing strength.

80%4/5
0%0/3
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

20%1/5
10%1/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

10%1/10

Set Pieces

Set Piecespenalty / own-goal share
events 10/1010/101010
81%13/16
Open-Play Share88%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

95%18/19
19%3/16
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

5%1/19
0%0/16
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/19
24%4/17
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

15%2/13
0%0/17
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/13

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/1010/101010
50%4/8
Match Cards > 3.560%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

70%7/10
8/10
38%3/8
Match Cards > 4.534%

Share of matches with total card points > 4.5 — Over 4.5 line.

30%3/10
8/10
84%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

74%

Venue Edge

Venue EdgeRanheim at home · Start on the road
55
1.40
PPG at Venue

Points per match at the venue — home team at home, away team away.

2.20
40%2/5
Win Rate50%

Share of sampled matches won.

60%3/5
40%2/5
Loss Rate

Share of sampled matches lost (lower is better).

0%0/5
1.20
Avg Goals Scored

Goals scored per match across the sampled games.

2.00
1.60
Avg Goals Conceded

Goals conceded per match (lower is better).

0.80
0%0/5
Clean Sheet20%

Share of matches with no goals conceded.

40%2/5
80%4/5
BTTS70%

Share of matches where both teams scored.

60%3/5
80%4/5
Over 2.570%

Share of venue matches with total goals > 2.5.

60%3/5
1.53
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

2.52
1.89
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.76