Derde Divisie - Sunday·
Girone B - 4·09/07/2024·08:30
SteDoCo
SteDoCo
LLDLD
3-0
Finished
HT0-0
GOES
GOES
LLDLL
📍 Sportpark Kort Scheiwijk, Hoornaar
Last 10Derde Divisie - Sunday
SteDoCo10matchesGOES10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
1437
ELO

Chess-style strength rating going into kick-off.

1225

Match Outcome

Match Outcomeresults breakdown
1010
1.10
Points per Game

Average points per match across the sampled games (max 3).

0.50
20%
Win Rate

Share of sampled matches won.

10%
50%
Draw Rate

Share of sampled matches that ended level.

20%
30%
Loss Rate

Share of sampled matches lost (lower is better).

70%
20%
Clean Sheet15%

Share of matches with no goals conceded.

10%
10%
Failed to Score

Share of matches where the team didn't score (lower is better).

50%

Goal Scoring

Goal Scoringattacking output
1010
1.30
Avg Goals Scored

Goals scored per match across the sampled games.

0.80
90%
Scored > 0.570%

Share of matches where the team scored at least once.

50%
70%
Over 1.575%

Share of matches with total goals > 1.5.

80%
40%
Over 2.545%

Share of matches with total goals > 2.5.

50%
40%
Over 3.540%

Share of matches with total goals > 3.5 — high-scoring affairs.

40%
70%
BTTS55%

Share of matches where both teams scored.

40%
0%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

0%
22%
Scored Both Halves22%

Share of matches with a goal in both the 1st and 2nd half.

22%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.50
Avg Goals Conceded

Goals conceded per match (lower is better).

2.50
20%
Clean Sheet15%

Share of matches with no goals conceded.

10%

xG Trends

xG TrendsEWMA-smoothed performance
1010
2.14
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.35
1.75
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

2.75
0.40
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

-1.40
-0.44
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.54

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
33%3/9
Leading at HT22%

Share of matches the team led at halftime — fast-start signal.

11%1/9
56%5/9
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

22%2/9
11%1/9
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

67%6/9
44%4/9
HT/FT Same Outcome72%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

100%9/9
33%1/3
Led at HT → Won67%

Of matches led at HT, share converted into a full-time win — closing strength.

100%1/1
100%1/1
Trailed at HT → Recovered50%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/6

Goal Timing

Goal Timingwhen goals happen
events 9/103/101010
18%
0-15'26%

Hot starts — share of the team's goals scored in the opening 15 minutes.

33%
14%
16-30'23%

Early control — share scored between the 16th and 30th minute.

33%
9%
31-45'5%

Pre-HT push — share scored in the run-up to halftime.

0%
14%
46-60'23%

Restart wave — share scored in the first 15 minutes after HT.

33%
5%
61-75'2%

Game-state shift — share scored between minutes 61 and 75.

0%
41%
76-90+'20%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

0%

First-Goal Edge

First-Goal Edgewho strikes first
events 9/103/101010
78%7/9
Scored First56%

Share of matches where the team opened the scoring — fast-start signal.

33%1/3
22%2/9
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

67%2/3
29%2/7
Win when Scoring First14%

Of matches the team scored first, share converted into a win — closing strength after the opener.

0%0/1
0%0/2
Win when Conceding First0%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/2
29'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

53'
27'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

11'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 9/103/101010
33%3/9
Scored after 75'17%

Share of matches with a late goal scored by the team — late finishers signal.

0%0/3
33%3/9
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

67%2/3
25%1/4
Lead Saved after 75'13%

Of matches leading at 75', share closed out for a win — closing strength.

0%0/1
75%3/4
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

100%1/1
33%3/9
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

67%2/3

Set Pieces

Set Piecespenalty / own-goal share
events 9/103/101010
64%14/22
Open-Play Share82%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

100%3/3
32%7/22
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

0%0/3
5%1/22
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/3
40%8/20
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/6
0%0/20
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/6

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 9/103/101010
100%1/1
Match Cards > 3.5

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

0/0
1/100/10
100%1/1
Match Cards > 4.5

Share of matches with total card points > 4.5 — Over 4.5 line.

0/0
1/100/10
80%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

Venue Edge

Venue EdgeSteDoCo at home · GOES on the road
54
1.20
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.00
20%1/5
Win Rate10%

Share of sampled matches won.

0%0/4
20%1/5
Loss Rate

Share of sampled matches lost (lower is better).

100%4/4
1.60
Avg Goals Scored

Goals scored per match across the sampled games.

0.50
1.80
Avg Goals Conceded

Goals conceded per match (lower is better).

3.75
20%1/5
Clean Sheet10%

Share of matches with no goals conceded.

0%0/4
80%4/5
BTTS53%

Share of matches where both teams scored.

25%1/4
60%3/5
Over 2.568%

Share of venue matches with total goals > 2.5.

75%3/4
2.26
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.57
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).