DBU Pokalen·
2nd Round·09/03/2024·11:00
SGI
SGI
WLLDL
1-4
Finished
HT1-1
Kolding IF
Kolding IF
WDLWL
📍 Guldager Idrætscenter, Esbjerg
Last 10DBU Pokalen
SGI8matchesIF10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
1533
ELO

Chess-style strength rating going into kick-off.

1623

Match Outcome

Match Outcomeresults breakdown
810
0.50
Points per Game

Average points per match across the sampled games (max 3).

1.60
13%
Win Rate

Share of sampled matches won.

40%
13%
Draw Rate

Share of sampled matches that ended level.

40%
75%
Loss Rate

Share of sampled matches lost (lower is better).

20%
0%
Clean Sheet35%

Share of matches with no goals conceded.

70%
50%
Failed to Score

Share of matches where the team didn't score (lower is better).

30%

Goal Scoring

Goal Scoringattacking output
810
0.88
Avg Goals Scored

Goals scored per match across the sampled games.

1.40
50%
Scored > 0.560%

Share of matches where the team scored at least once.

70%
63%
Over 1.556%

Share of matches with total goals > 1.5.

50%
63%
Over 2.551%

Share of matches with total goals > 2.5.

40%
63%
Over 3.536%

Share of matches with total goals > 3.5 — high-scoring affairs.

10%
50%
BTTS40%

Share of matches where both teams scored.

30%
13%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

0%
25%
Scored Both Halves18%

Share of matches with a goal in both the 1st and 2nd half.

10%

Defensive Solidity

Defensive Soliditygoals & shots conceded
810
2.75
Avg Goals Conceded

Goals conceded per match (lower is better).

0.50
0%
Clean Sheet35%

Share of matches with no goals conceded.

70%

xG Trends

xG TrendsEWMA-smoothed performance
810
3.60
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.91
1.20
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.03
2.40
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.88
-0.60
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.31

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
810
25%1/4
Leading at HT23%

Share of matches the team led at halftime — fast-start signal.

20%2/10
25%1/4
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

60%6/10
50%2/4
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

20%2/10
100%4/4
HT/FT Same Outcome80%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

60%6/10
100%1/1
Led at HT → Won100%

Of matches led at HT, share converted into a full-time win — closing strength.

100%2/2
0%0/2
Trailed at HT → Recovered25%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

50%1/2

Goal Timing

Goal Timingwhen goals happen
events 4/89/10810
0%
0-15'6%

Hot starts — share of the team's goals scored in the opening 15 minutes.

13%
20%
16-30'16%

Early control — share scored between the 16th and 30th minute.

13%
60%
31-45'36%

Pre-HT push — share scored in the run-up to halftime.

13%
20%
46-60'35%

Restart wave — share scored in the first 15 minutes after HT.

50%
0%
61-75'0%

Game-state shift — share scored between minutes 61 and 75.

0%
0%
76-90+'6%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

13%

First-Goal Edge

First-Goal Edgewho strikes first
events 4/89/10810
25%1/4
Scored First38%

Share of matches where the team opened the scoring — fast-start signal.

50%3/6
75%3/4
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

50%3/6
100%1/1
Win when Scoring First100%

Of matches the team scored first, share converted into a win — closing strength after the opener.

100%3/3
0%0/3
Win when Conceding First0%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/3
22'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

24'
21'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

19'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 4/89/10810
0%0/4
Scored after 75'6%

Share of matches with a late goal scored by the team — late finishers signal.

11%1/9
50%2/4
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

11%1/9
100%1/1
Lead Saved after 75'100%

Of matches leading at 75', share closed out for a win — closing strength.

100%3/3
0%0/1
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/3
0%0/4
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/9

Set Pieces

Set Piecespenalty / own-goal share
events 4/89/10810
100%5/5
Open-Play Share100%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

100%8/8
0%0/5
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

0%0/8
0%0/5
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/8
20%2/10
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

20%1/5
0%0/10
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/5

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 4/89/10810
100%1/1
Match Cards > 3.583%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

67%4/6
1/86/10
0%0/1
Match Cards > 4.525%

Share of matches with total card points > 4.5 — Over 4.5 line.

50%3/6
1/86/10
100%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

54%

Venue Edge

Venue EdgeSGI at home · IF on the road
75
0.14
PPG at Venue

Points per match at the venue — home team at home, away team away.

2.00
0%0/7
Win Rate30%

Share of sampled matches won.

60%3/5
86%6/7
Loss Rate

Share of sampled matches lost (lower is better).

20%1/5
0.57
Avg Goals Scored

Goals scored per match across the sampled games.

2.20
3.00
Avg Goals Conceded

Goals conceded per match (lower is better).

0.40
0%0/7
Clean Sheet40%

Share of matches with no goals conceded.

80%4/5
43%3/7
BTTS31%

Share of matches where both teams scored.

20%1/5
57%4/7
Over 2.559%

Share of venue matches with total goals > 2.5.

60%3/5
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

2.41
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.06