DBU Pokalen·
1st Round·08/06/2024·12:30
FA 2000
FA 2000
WLLWL
1-5
Finished
HT1-0
HB Koge
HB Koge
LLLLW
📍 Jens Jessensvej Kunst, Frederiksberg
Last 10DBU Pokalen
200010matchesKoge10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
1470
ELO

Chess-style strength rating going into kick-off.

1415

Match Outcome

Match Outcomeresults breakdown
1010
1.40
Points per Game

Average points per match across the sampled games (max 3).

1.10
40%
Win Rate

Share of sampled matches won.

30%
20%
Draw Rate

Share of sampled matches that ended level.

20%
40%
Loss Rate

Share of sampled matches lost (lower is better).

50%
10%
Clean Sheet10%

Share of matches with no goals conceded.

10%
20%
Failed to Score

Share of matches where the team didn't score (lower is better).

30%

Goal Scoring

Goal Scoringattacking output
1010
1.50
Avg Goals Scored

Goals scored per match across the sampled games.

1.00
80%
Scored > 0.575%

Share of matches where the team scored at least once.

70%
80%
Over 1.580%

Share of matches with total goals > 1.5.

80%
70%
Over 2.560%

Share of matches with total goals > 2.5.

50%
40%
Over 3.535%

Share of matches with total goals > 3.5 — high-scoring affairs.

30%
70%
BTTS65%

Share of matches where both teams scored.

60%
30%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

20%
30%
Scored Both Halves15%

Share of matches with a goal in both the 1st and 2nd half.

0%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.70
Avg Goals Conceded

Goals conceded per match (lower is better).

2.00
10%
Clean Sheet10%

Share of matches with no goals conceded.

10%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.08
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.41
1.04
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

2.39
0.04
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

-0.98
0.34
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.21

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
20%2/10
Leading at HT10%

Share of matches the team led at halftime — fast-start signal.

0%0/9
20%2/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

44%4/9
60%6/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

56%5/9
60%6/10
HT/FT Same Outcome52%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

44%4/9
100%2/2
Led at HT → Won

Of matches led at HT, share converted into a full-time win — closing strength.

0/0
33%2/6
Trailed at HT → Recovered37%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

40%2/5

Goal Timing

Goal Timingwhen goals happen
events 10/109/101010
13%
0-15'13%

Hot starts — share of the team's goals scored in the opening 15 minutes.

13%
0%
16-30'6%

Early control — share scored between the 16th and 30th minute.

13%
20%
31-45'10%

Pre-HT push — share scored in the run-up to halftime.

0%
13%
46-60'19%

Restart wave — share scored in the first 15 minutes after HT.

25%
40%
61-75'33%

Game-state shift — share scored between minutes 61 and 75.

25%
13%
76-90+'19%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

25%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/109/101010
40%4/10
Scored First31%

Share of matches where the team opened the scoring — fast-start signal.

22%2/9
60%6/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

78%7/9
100%4/4
Win when Scoring First75%

Of matches the team scored first, share converted into a win — closing strength after the opener.

50%1/2
0%0/6
Win when Conceding First7%

Of matches conceding first, share rescued into a win — comeback strength.

14%1/7
28'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

48'
26'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

42'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/109/101010
30%3/10
Scored after 75'26%

Share of matches with a late goal scored by the team — late finishers signal.

22%2/9
30%3/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

33%3/9
100%3/3
Lead Saved after 75'

Of matches leading at 75', share closed out for a win — closing strength.

0/0
0%0/3
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0/0
10%1/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

11%1/9

Set Pieces

Set Piecespenalty / own-goal share
events 10/109/101010
87%13/15
Open-Play Share93%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

100%8/8
7%1/15
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

0%0/8
7%1/15
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/8
0%0/17
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

5%1/19
6%1/17
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/19

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/109/101010
0/0
Match Cards > 3.5

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

60%3/5
0/105/10
0/0
Match Cards > 4.5

Share of matches with total card points > 4.5 — Over 4.5 line.

40%2/5
0/105/10
100%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

70%

Venue Edge

Venue Edge2000 at home · Koge on the road
45
2.25
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.20
75%3/4
Win Rate38%

Share of sampled matches won.

0%0/5
25%1/4
Loss Rate

Share of sampled matches lost (lower is better).

80%4/5
1.75
Avg Goals Scored

Goals scored per match across the sampled games.

0.60
1.00
Avg Goals Conceded

Goals conceded per match (lower is better).

2.60
25%1/4
Clean Sheet13%

Share of matches with no goals conceded.

0%0/5
50%2/4
BTTS55%

Share of matches where both teams scored.

60%3/5
50%2/4
Over 2.545%

Share of venue matches with total goals > 2.5.

40%2/5
1.01
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.05
0.89
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

2.42