NM Cupen·
2nd Round·04/24/2024·12:00
Melhus
Melhus
LWWWL
1-5
Finished
HT0-4
Ranheim
Ranheim
DLWWL
📍 ÆESTOLT Banen Kunstgress, Melhus
Last 10NM Cupen
Melhus10matchesRanheim10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
1350
ELO

Chess-style strength rating going into kick-off.

1482

Match Outcome

Match Outcomeresults breakdown
1010
1.30
Points per Game

Average points per match across the sampled games (max 3).

1.70
40%
Win Rate

Share of sampled matches won.

50%
10%
Draw Rate

Share of sampled matches that ended level.

20%
50%
Loss Rate

Share of sampled matches lost (lower is better).

30%
20%
Clean Sheet25%

Share of matches with no goals conceded.

30%
20%
Failed to Score

Share of matches where the team didn't score (lower is better).

10%

Goal Scoring

Goal Scoringattacking output
1010
1.40
Avg Goals Scored

Goals scored per match across the sampled games.

2.20
80%
Scored > 0.585%

Share of matches where the team scored at least once.

90%
90%
Over 1.590%

Share of matches with total goals > 1.5.

90%
80%
Over 2.585%

Share of matches with total goals > 2.5.

90%
70%
Over 3.555%

Share of matches with total goals > 3.5 — high-scoring affairs.

40%
60%
BTTS60%

Share of matches where both teams scored.

60%
20%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

20%
20%
Scored Both Halves21%

Share of matches with a goal in both the 1st and 2nd half.

22%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
2.90
Avg Goals Conceded

Goals conceded per match (lower is better).

1.30
20%
Clean Sheet25%

Share of matches with no goals conceded.

30%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.43
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.81
1.86
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.93
-0.43
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

-0.12
0.25
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.34

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
30%3/10
Leading at HT32%

Share of matches the team led at halftime — fast-start signal.

33%3/9
20%2/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

22%2/9
50%5/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

44%4/9
80%8/10
HT/FT Same Outcome62%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

44%4/9
100%3/3
Led at HT → Won83%

Of matches led at HT, share converted into a full-time win — closing strength.

67%2/3
20%1/5
Trailed at HT → Recovered35%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

50%2/4

Goal Timing

Goal Timingwhen goals happen
events 10/108/101010
0%
0-15'4%

Hot starts — share of the team's goals scored in the opening 15 minutes.

8%
14%
16-30'11%

Early control — share scored between the 16th and 30th minute.

8%
14%
31-45'15%

Pre-HT push — share scored in the run-up to halftime.

15%
14%
46-60'26%

Restart wave — share scored in the first 15 minutes after HT.

38%
29%
61-75'18%

Game-state shift — share scored between minutes 61 and 75.

8%
29%
76-90+'26%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

23%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/108/101010
40%4/10
Scored First51%

Share of matches where the team opened the scoring — fast-start signal.

63%5/8
60%6/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

38%3/8
75%3/4
Win when Scoring First78%

Of matches the team scored first, share converted into a win — closing strength after the opener.

80%4/5
17%1/6
Win when Conceding First8%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/3
34'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

32'
22'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

43'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/108/101010
30%3/10
Scored after 75'34%

Share of matches with a late goal scored by the team — late finishers signal.

38%3/8
60%6/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

50%4/8
75%3/4
Lead Saved after 75'78%

Of matches leading at 75', share closed out for a win — closing strength.

80%4/5
25%1/4
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

20%1/5
0%0/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

13%1/8

Set Pieces

Set Piecespenalty / own-goal share
events 10/108/101010
93%13/14
Open-Play Share93%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

92%12/13
7%1/14
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

8%1/13
0%0/14
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/13
7%2/29
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/11
0%0/29
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/11

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/108/101010
0/0
Match Cards > 3.5

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

100%3/3
0/103/10
0/0
Match Cards > 4.5

Share of matches with total card points > 4.5 — Over 4.5 line.

0%0/3
0/103/10
100%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

69%

Venue Edge

Venue EdgeMelhus at home · Ranheim on the road
75
1.43
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.80
43%3/7
Win Rate31%

Share of sampled matches won.

20%1/5
43%3/7
Loss Rate

Share of sampled matches lost (lower is better).

60%3/5
1.43
Avg Goals Scored

Goals scored per match across the sampled games.

1.40
2.57
Avg Goals Conceded

Goals conceded per match (lower is better).

1.80
29%2/7
Clean Sheet24%

Share of matches with no goals conceded.

20%1/5
57%4/7
BTTS59%

Share of matches where both teams scored.

60%3/5
71%5/7
Over 2.586%

Share of venue matches with total goals > 2.5.

100%5/5
1.26
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.61
1.95
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.82