1. Division·
Regular Season - 21·09/02/2024·13:00
Ranheim
Ranheim
WLLDL
2-3
Finished
HT0-2
Start
Start
LDLWL
📍 EXTRA Arena, Ranheim
Season stats1. Division
Ranheim20matchesStart20matches

Every panel below reflects each team's matches in 1. Division.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
45%
Overall

Composite team strength — average of LTQ and Hype.

38%
1484
ELO

Chess-style strength rating going into kick-off.

1405
50%
LTQ

Long-term quality across all competitions.

40%
40%
Hype

Short-term fixture buzz / excitement signal.

36%
2.79
Momentum

Recent goal-scoring trend (weighted goals signal).

3.63

Match Outcome

Match Outcomeresults breakdown
2020
1.20
Points per Game

Average points per match across the sampled games (max 3).

0.85
30%
Win Rate

Share of sampled matches won.

20%
30%
Draw Rate

Share of sampled matches that ended level.

25%
40%
Loss Rate

Share of sampled matches lost (lower is better).

55%
25%
Clean Sheet18%

Share of matches with no goals conceded.

10%
15%
Failed to Score

Share of matches where the team didn't score (lower is better).

20%

Goal Scoring

Goal Scoringattacking output
2020
1.55
Avg Goals Scored

Goals scored per match across the sampled games.

1.25
85%
Scored > 0.583%

Share of matches where the team scored at least once.

80%
85%
Over 1.585%

Share of matches with total goals > 1.5.

85%
75%
Over 2.573%

Share of matches with total goals > 2.5.

70%
45%
Over 3.543%

Share of matches with total goals > 3.5 — high-scoring affairs.

40%
65%
BTTS70%

Share of matches where both teams scored.

75%
10%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

15%
45%
Scored Both Halves30%

Share of matches with a goal in both the 1st and 2nd half.

15%

Defensive Solidity

Defensive Soliditygoals & shots conceded
2020
1.60
Avg Goals Conceded

Goals conceded per match (lower is better).

2.05
25%
Clean Sheet18%

Share of matches with no goals conceded.

10%

xG Trends

xG TrendsEWMA-smoothed performance
2020
1.83
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.56
1.83
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

2.40
-0.01
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

-0.84
-0.28
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.31

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
2020
35%7/20
Leading at HT28%

Share of matches the team led at halftime — fast-start signal.

20%4/20
30%6/20
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

45%9/20
35%7/20
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

35%7/20
45%9/20
HT/FT Same Outcome48%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

50%10/20
57%4/7
Led at HT → Won41%

Of matches led at HT, share converted into a full-time win — closing strength.

25%1/4
57%4/7
Trailed at HT → Recovered29%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/7

Goal Timing

Goal Timingwhen goals happen
events 20/2020/202020
10%
0-15'15%

Hot starts — share of the team's goals scored in the opening 15 minutes.

19%
13%
16-30'11%

Early control — share scored between the 16th and 30th minute.

8%
23%
31-45'23%

Pre-HT push — share scored in the run-up to halftime.

23%
20%
46-60'18%

Restart wave — share scored in the first 15 minutes after HT.

15%
10%
61-75'13%

Game-state shift — share scored between minutes 61 and 75.

15%
23%
76-90+'21%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

19%

First-Goal Edge

First-Goal Edgewho strikes first
events 20/2020/202020
53%10/19
Scored First53%

Share of matches where the team opened the scoring — fast-start signal.

53%10/19
47%9/19
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

47%9/19
50%5/10
Win when Scoring First40%

Of matches the team scored first, share converted into a win — closing strength after the opener.

30%3/10
11%1/9
Win when Conceding First11%

Of matches conceding first, share rescued into a win — comeback strength.

11%1/9
31'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

28'
31'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

36'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 20/2020/202020
35%7/20
Scored after 75'30%

Share of matches with a late goal scored by the team — late finishers signal.

25%5/20
35%7/20
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

40%8/20
80%4/5
Lead Saved after 75'60%

Of matches leading at 75', share closed out for a win — closing strength.

40%2/5
20%1/5
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

60%3/5
20%4/20
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

30%6/20

Set Pieces

Set Piecespenalty / own-goal share
events 20/2020/202020
90%27/30
Open-Play Share89%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

88%23/26
10%3/30
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

8%2/26
0%0/30
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

4%1/26
3%1/33
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

3%1/40
3%1/33
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/40

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 20/2020/202020
53%8/15
Match Cards > 3.552%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

50%8/16
15/2016/20
40%6/15
Match Cards > 4.542%

Share of matches with total card points > 4.5 — Over 4.5 line.

44%7/16
15/2016/20
71%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

67%

Venue Edge

Venue EdgeRanheim at home · Start on the road
910
1.56
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.30
44%4/9
Win Rate22%

Share of sampled matches won.

0%0/10
33%3/9
Loss Rate

Share of sampled matches lost (lower is better).

70%7/10
1.78
Avg Goals Scored

Goals scored per match across the sampled games.

0.90
1.33
Avg Goals Conceded

Goals conceded per match (lower is better).

2.20
33%3/9
Clean Sheet17%

Share of matches with no goals conceded.

0%0/10
56%5/9
BTTS63%

Share of matches where both teams scored.

70%7/10
78%7/9
Over 2.574%

Share of venue matches with total goals > 2.5.

70%7/10
1.82
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.12
1.67
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

2.48