1. Division·
Regular Season - 14·06/23/2024·11:00
Raufoss
Raufoss
LWWDL
2-1
Finished
HT1-1
Start
Start
WLDWL
📍 NAMMO stadion, Raufoss
Last 101. Division
Raufoss10matchesStart10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
1568
ELO

Chess-style strength rating going into kick-off.

1468

Match Outcome

Match Outcomeresults breakdown
1010
1.70
Points per Game

Average points per match across the sampled games (max 3).

1.20
50%
Win Rate

Share of sampled matches won.

30%
20%
Draw Rate

Share of sampled matches that ended level.

30%
30%
Loss Rate

Share of sampled matches lost (lower is better).

40%
20%
Clean Sheet15%

Share of matches with no goals conceded.

10%
20%
Failed to Score

Share of matches where the team didn't score (lower is better).

30%

Goal Scoring

Goal Scoringattacking output
1010
1.40
Avg Goals Scored

Goals scored per match across the sampled games.

1.40
80%
Scored > 0.575%

Share of matches where the team scored at least once.

70%
70%
Over 1.575%

Share of matches with total goals > 1.5.

80%
40%
Over 2.550%

Share of matches with total goals > 2.5.

60%
20%
Over 3.525%

Share of matches with total goals > 3.5 — high-scoring affairs.

30%
60%
BTTS65%

Share of matches where both teams scored.

70%
30%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

30%
30%
Scored Both Halves30%

Share of matches with a goal in both the 1st and 2nd half.

30%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.10
Avg Goals Conceded

Goals conceded per match (lower is better).

1.90
20%
Clean Sheet15%

Share of matches with no goals conceded.

10%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.59
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.71
1.33
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

2.15
0.25
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

-0.44
-0.22
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.37

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
50%5/10
Leading at HT40%

Share of matches the team led at halftime — fast-start signal.

30%3/10
30%3/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

40%4/10
20%2/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

30%3/10
50%5/10
HT/FT Same Outcome50%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

50%5/10
80%4/5
Led at HT → Won57%

Of matches led at HT, share converted into a full-time win — closing strength.

33%1/3
50%1/2
Trailed at HT → Recovered25%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/3

Goal Timing

Goal Timingwhen goals happen
events 10/1010/101010
7%
0-15'13%

Hot starts — share of the team's goals scored in the opening 15 minutes.

20%
27%
16-30'17%

Early control — share scored between the 16th and 30th minute.

7%
27%
31-45'30%

Pre-HT push — share scored in the run-up to halftime.

33%
7%
46-60'10%

Restart wave — share scored in the first 15 minutes after HT.

13%
13%
61-75'17%

Game-state shift — share scored between minutes 61 and 75.

20%
20%
76-90+'13%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

7%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/1010/101010
60%6/10
Scored First58%

Share of matches where the team opened the scoring — fast-start signal.

56%5/9
40%4/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

44%4/9
67%4/6
Win when Scoring First53%

Of matches the team scored first, share converted into a win — closing strength after the opener.

40%2/5
25%1/4
Win when Conceding First25%

Of matches conceding first, share rescued into a win — comeback strength.

25%1/4
34'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

17'
37'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

43'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/1010/101010
30%3/10
Scored after 75'20%

Share of matches with a late goal scored by the team — late finishers signal.

10%1/10
10%1/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

40%4/10
75%3/4
Lead Saved after 75'63%

Of matches leading at 75', share closed out for a win — closing strength.

50%2/4
25%1/4
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

50%2/4
10%1/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

30%3/10

Set Pieces

Set Piecespenalty / own-goal share
events 10/1010/101010
87%13/15
Open-Play Share87%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

87%13/15
7%1/15
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

7%1/15
7%1/15
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

7%1/15
0%0/10
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

6%1/18
0%0/10
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/18

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/1010/101010
71%5/7
Match Cards > 3.564%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

57%4/7
7/107/10
71%5/7
Match Cards > 4.557%

Share of matches with total card points > 4.5 — Over 4.5 line.

43%3/7
7/107/10
68%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

67%

Venue Edge

Venue EdgeRaufoss at home · Start on the road
44
1.50
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.25
50%2/4
Win Rate25%

Share of sampled matches won.

0%0/4
50%2/4
Loss Rate

Share of sampled matches lost (lower is better).

75%3/4
1.00
Avg Goals Scored

Goals scored per match across the sampled games.

0.50
1.25
Avg Goals Conceded

Goals conceded per match (lower is better).

1.75
50%2/4
Clean Sheet25%

Share of matches with no goals conceded.

0%0/4
25%1/4
BTTS38%

Share of matches where both teams scored.

50%2/4
25%1/4
Over 2.538%

Share of venue matches with total goals > 2.5.

50%2/4
1.19
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

0.80
1.43
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.83