1. Division·
Regular Season - 5·04/28/2024·11:00
Lyn
Lyn
LDWWD
1-1
Finished
HT1-0
Ranheim
Ranheim
WDLWW
📍 Nadderud Stadion, Bærum
Last 101. Division
Lyn10matchesRanheim10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
1559
ELO

Chess-style strength rating going into kick-off.

1509

Match Outcome

Match Outcomeresults breakdown
1010
1.70
Points per Game

Average points per match across the sampled games (max 3).

1.70
50%
Win Rate

Share of sampled matches won.

50%
20%
Draw Rate

Share of sampled matches that ended level.

20%
30%
Loss Rate

Share of sampled matches lost (lower is better).

30%
40%
Clean Sheet35%

Share of matches with no goals conceded.

30%
10%
Failed to Score

Share of matches where the team didn't score (lower is better).

10%

Goal Scoring

Goal Scoringattacking output
1010
1.80
Avg Goals Scored

Goals scored per match across the sampled games.

2.50
90%
Scored > 0.590%

Share of matches where the team scored at least once.

90%
100%
Over 1.595%

Share of matches with total goals > 1.5.

90%
60%
Over 2.575%

Share of matches with total goals > 2.5.

90%
30%
Over 3.540%

Share of matches with total goals > 3.5 — high-scoring affairs.

50%
50%
BTTS55%

Share of matches where both teams scored.

60%
10%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

20%
30%
Scored Both Halves32%

Share of matches with a goal in both the 1st and 2nd half.

33%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.20
Avg Goals Conceded

Goals conceded per match (lower is better).

1.30
40%
Clean Sheet35%

Share of matches with no goals conceded.

30%

xG Trends

xG TrendsEWMA-smoothed performance
1010
2.04
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

2.23
1.14
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.85
0.90
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.38
0.26
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.46

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
40%4/10
Leading at HT42%

Share of matches the team led at halftime — fast-start signal.

44%4/9
40%4/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

11%1/9
20%2/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

44%4/9
70%7/10
HT/FT Same Outcome63%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

56%5/9
100%4/4
Led at HT → Won88%

Of matches led at HT, share converted into a full-time win — closing strength.

75%3/4
50%1/2
Trailed at HT → Recovered50%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

50%2/4

Goal Timing

Goal Timingwhen goals happen
events 10/108/101010
11%
0-15'9%

Hot starts — share of the team's goals scored in the opening 15 minutes.

6%
17%
16-30'18%

Early control — share scored between the 16th and 30th minute.

19%
39%
31-45'32%

Pre-HT push — share scored in the run-up to halftime.

25%
0%
46-60'9%

Restart wave — share scored in the first 15 minutes after HT.

19%
17%
61-75'15%

Game-state shift — share scored between minutes 61 and 75.

13%
17%
76-90+'18%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

19%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/108/101010
60%6/10
Scored First61%

Share of matches where the team opened the scoring — fast-start signal.

63%5/8
40%4/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

38%3/8
83%5/6
Win when Scoring First82%

Of matches the team scored first, share converted into a win — closing strength after the opener.

80%4/5
0%0/4
Win when Conceding First0%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/3
23'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

27'
30'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

43'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/108/101010
30%3/10
Scored after 75'34%

Share of matches with a late goal scored by the team — late finishers signal.

38%3/8
30%3/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

50%4/8
100%5/5
Lead Saved after 75'90%

Of matches leading at 75', share closed out for a win — closing strength.

80%4/5
0%0/5
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

20%1/5
10%1/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

13%1/8

Set Pieces

Set Piecespenalty / own-goal share
events 10/108/101010
100%18/18
Open-Play Share97%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

94%15/16
0%0/18
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

6%1/16
0%0/18
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/16
0%0/12
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/11
0%0/12
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/11

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/108/101010
100%4/4
Match Cards > 3.575%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

50%2/4
4/104/10
75%3/4
Match Cards > 4.550%

Share of matches with total card points > 4.5 — Over 4.5 line.

25%1/4
4/104/10
57%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

71%

Venue Edge

Venue EdgeLyn at home · Ranheim on the road
36
1.67
PPG at Venue

Points per match at the venue — home team at home, away team away.

1.17
33%1/3
Win Rate33%

Share of sampled matches won.

33%2/6
0%0/3
Loss Rate

Share of sampled matches lost (lower is better).

50%3/6
1.67
Avg Goals Scored

Goals scored per match across the sampled games.

2.00
1.33
Avg Goals Conceded

Goals conceded per match (lower is better).

1.67
0%0/3
Clean Sheet8%

Share of matches with no goals conceded.

17%1/6
100%3/3
BTTS83%

Share of matches where both teams scored.

67%4/6
33%1/3
Over 2.567%

Share of venue matches with total goals > 2.5.

100%6/6
2.48
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

2.10
0.84
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.75