1. Division·
Regular Season - 4·04/20/2024·10:00
Ranheim
Ranheim
LWWLL
2-2
Finished
HT0-1
Asane
Asane
DWDWL
📍 EXTRA Arena, Ranheim
Last 101. Division
Ranheim10matchesAsane10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
1452
ELO

Chess-style strength rating going into kick-off.

1552

Match Outcome

Match Outcomeresults breakdown
1010
1.60
Points per Game

Average points per match across the sampled games (max 3).

1.80
50%
Win Rate

Share of sampled matches won.

50%
10%
Draw Rate

Share of sampled matches that ended level.

30%
40%
Loss Rate

Share of sampled matches lost (lower is better).

20%
30%
Clean Sheet35%

Share of matches with no goals conceded.

40%
10%
Failed to Score

Share of matches where the team didn't score (lower is better).

10%

Goal Scoring

Goal Scoringattacking output
1010
2.10
Avg Goals Scored

Goals scored per match across the sampled games.

2.30
90%
Scored > 0.590%

Share of matches where the team scored at least once.

90%
90%
Over 1.590%

Share of matches with total goals > 1.5.

90%
90%
Over 2.575%

Share of matches with total goals > 2.5.

60%
30%
Over 3.540%

Share of matches with total goals > 3.5 — high-scoring affairs.

50%
60%
BTTS60%

Share of matches where both teams scored.

60%
20%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

20%
22%
Scored Both Halves31%

Share of matches with a goal in both the 1st and 2nd half.

40%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.30
Avg Goals Conceded

Goals conceded per match (lower is better).

1.10
30%
Clean Sheet35%

Share of matches with no goals conceded.

40%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.75
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

2.13
1.87
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.70
-0.13
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.43
-0.32
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.39

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
33%3/9
Leading at HT37%

Share of matches the team led at halftime — fast-start signal.

40%4/10
22%2/9
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

40%4/10
44%4/9
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

20%2/10
56%5/9
HT/FT Same Outcome63%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

70%7/10
67%2/3
Led at HT → Won83%

Of matches led at HT, share converted into a full-time win — closing strength.

100%4/4
25%1/4
Trailed at HT → Recovered38%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

50%1/2

Goal Timing

Goal Timingwhen goals happen
events 8/109/101010
15%
0-15'16%

Hot starts — share of the team's goals scored in the opening 15 minutes.

17%
8%
16-30'10%

Early control — share scored between the 16th and 30th minute.

13%
15%
31-45'19%

Pre-HT push — share scored in the run-up to halftime.

22%
31%
46-60'18%

Restart wave — share scored in the first 15 minutes after HT.

4%
8%
61-75'15%

Game-state shift — share scored between minutes 61 and 75.

22%
23%
76-90+'22%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

22%

First-Goal Edge

First-Goal Edgewho strikes first
events 8/109/101010
75%6/8
Scored First71%

Share of matches where the team opened the scoring — fast-start signal.

67%6/9
25%2/8
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

33%3/9
67%4/6
Win when Scoring First75%

Of matches the team scored first, share converted into a win — closing strength after the opener.

83%5/6
0%0/2
Win when Conceding First0%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/3
29'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

20'
42'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

13'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 8/109/101010
38%3/8
Scored after 75'52%

Share of matches with a late goal scored by the team — late finishers signal.

67%6/9
38%3/8
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

0%0/9
80%4/5
Lead Saved after 75'90%

Of matches leading at 75', share closed out for a win — closing strength.

100%5/5
20%1/5
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/5
13%1/8
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/9

Set Pieces

Set Piecespenalty / own-goal share
events 8/109/101010
85%11/13
Open-Play Share88%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

91%21/23
8%1/13
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

9%2/23
8%1/13
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/23
0%0/10
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

9%1/11
0%0/10
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/11

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 8/109/101010
100%2/2
Match Cards > 3.575%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

50%1/2
2/102/10
0%0/2
Match Cards > 4.525%

Share of matches with total card points > 4.5 — Over 4.5 line.

50%1/2
2/102/10
67%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

56%

Venue Edge

Venue EdgeRanheim at home · Asane on the road
44
3.00
PPG at Venue

Points per match at the venue — home team at home, away team away.

1.00
100%4/4
Win Rate63%

Share of sampled matches won.

25%1/4
0%0/4
Loss Rate

Share of sampled matches lost (lower is better).

50%2/4
3.25
Avg Goals Scored

Goals scored per match across the sampled games.

1.75
0.50
Avg Goals Conceded

Goals conceded per match (lower is better).

1.75
50%2/4
Clean Sheet38%

Share of matches with no goals conceded.

25%1/4
50%2/4
BTTS63%

Share of matches where both teams scored.

75%3/4
75%3/4
Over 2.575%

Share of venue matches with total goals > 2.5.

75%3/4
1.76
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.99
2.23
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

2.01