Ykkösliiga·
Group Stage·06/12/2026·11:30
Kooteepee
Kooteepee
LWWWW
5-1
Finished
HT2-1
EIF
EIF
WLWWL
Neutral📍 Arto Tolsa Areena, Kotka
Season statsYkkösliiga
Kooteepee10matchesEIF10matches

Every panel below reflects each team's matches in Ykkösliiga.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
66%
Overall

Composite team strength — average of LTQ and Hype.

60%
1450
ELO

Chess-style strength rating going into kick-off.

1405
64%
LTQ

Long-term quality across all competitions.

53%
68%
Hype

Short-term fixture buzz / excitement signal.

67%
1.98
Momentum

Recent goal-scoring trend (weighted goals signal).

2.71

Match Outcome

Match Outcomeresults breakdown
1010
2.20
Points per Game

Average points per match across the sampled games (max 3).

1.50
70%
Win Rate

Share of sampled matches won.

50%
10%
Draw Rate

Share of sampled matches that ended level.

0%
20%
Loss Rate

Share of sampled matches lost (lower is better).

50%
60%
Clean Sheet45%

Share of matches with no goals conceded.

30%
20%
Failed to Score

Share of matches where the team didn't score (lower is better).

20%

Goal Scoring

Goal Scoringattacking output
1010
1.10
Avg Goals Scored

Goals scored per match across the sampled games.

1.80
80%
Scored > 0.580%

Share of matches where the team scored at least once.

80%
40%
Over 1.555%

Share of matches with total goals > 1.5.

70%
30%
Over 2.550%

Share of matches with total goals > 2.5.

70%
10%
Over 3.520%

Share of matches with total goals > 3.5 — high-scoring affairs.

30%
30%
BTTS40%

Share of matches where both teams scored.

50%
20%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

20%
20%
Scored Both Halves30%

Share of matches with a goal in both the 1st and 2nd half.

40%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
0.90
Avg Goals Conceded

Goals conceded per match (lower is better).

1.70
60%
Clean Sheet45%

Share of matches with no goals conceded.

30%

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
20%2/10
Leading at HT25%

Share of matches the team led at halftime — fast-start signal.

30%3/10
60%6/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

30%3/10
20%2/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

40%4/10
50%5/10
HT/FT Same Outcome55%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

60%6/10
100%2/2
Led at HT → Won83%

Of matches led at HT, share converted into a full-time win — closing strength.

67%2/3
0%0/2
Trailed at HT → Recovered0%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/4

Goal Timing

Goal Timingwhen goals happen
events 10/1010/101010
18%
0-15'15%

Hot starts — share of the team's goals scored in the opening 15 minutes.

11%
18%
16-30'15%

Early control — share scored between the 16th and 30th minute.

11%
0%
31-45'8%

Pre-HT push — share scored in the run-up to halftime.

17%
18%
46-60'20%

Restart wave — share scored in the first 15 minutes after HT.

22%
27%
61-75'16%

Game-state shift — share scored between minutes 61 and 75.

6%
18%
76-90+'26%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

33%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/1010/101010
78%7/9
Scored First64%

Share of matches where the team opened the scoring — fast-start signal.

50%5/10
22%2/9
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

50%5/10
86%6/7
Win when Scoring First73%

Of matches the team scored first, share converted into a win — closing strength after the opener.

60%3/5
50%1/2
Win when Conceding First45%

Of matches conceding first, share rescued into a win — comeback strength.

40%2/5
35'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

44'
41'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

25'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/1010/101010
20%2/10
Scored after 75'40%

Share of matches with a late goal scored by the team — late finishers signal.

60%6/10
10%1/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

40%4/10
100%6/6
Lead Saved after 75'100%

Of matches leading at 75', share closed out for a win — closing strength.

100%2/2
0%0/6
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/2
0%0/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/10

Set Pieces

Set Piecespenalty / own-goal share
events 10/1010/101010
91%10/11
Open-Play Share87%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

83%15/18
9%1/11
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

17%3/18
0%0/11
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/18
11%1/9
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

6%1/17
0%0/9
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/17

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/1010/101010
75%6/8
Match Cards > 3.569%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

63%5/8
8/108/10
38%3/8
Match Cards > 4.525%

Share of matches with total card points > 4.5 — Over 4.5 line.

13%1/8
8/108/10
71%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

75%