Roraimense 2026 betting statistics — goals per match, over/under, BTTS, corners, cards & xG
The Roraimense 2026 betting profile: average goals per match, over/under 0.5–3.5 hit rates for full time and each half, BTTS and clean-sheet percentages, goal timing by 15-minute band — plus corner and card ladders, momentum trends and xG intelligence.
Kluczowe wnioski
co naprawdę mówią liczby poniżej- Bramkostrzelna liga. Powyżej 2,5 wchodzi w 64% meczów — gra przechyla się w stronę overów.
Bramki
ile i kiedy — reaguje na przełącznik okresuDrabinka over/under
Cały mecz · SezonJak czytać: pasek = skuteczność Over; szara liczba = odpowiadający Under. Powyżej 2,5 na 56% oznacza, że 56 na 100 meczów kończy się z 3+ bramkami.
BTTS i czyste konta
Cały mecz · SezonJak czytać: BTTS = odsetek meczów, w których strzeliły obie drużyny; czyste konto = częstość czystych kont na mecz — 50% oznacza jedno czyste konto co dwa mecze; wynik 0:0 liczy się obu drużynom.
Minuty goli
kiedy padają goleŚr. pierwszy gol 28'Jak czytać: udział wszystkich goli w każdym 15-minutowym przedziale, kolorowany względem typowego udziału danego przedziału w 600 000+ meczów (±3 p.p.) — doliczony czas liczy się do 45'+ i 90'+; średnia pierwszego gola liczy mecze bez goli jako 90'.
Bitwa połów
1. vs 2. połowaUdział 2. połowy 51%Jak czytać: lustrzane paski porównują obie połowy bezpośrednio — dłuższa strona pokazuje, kiedy naprawdę padają bramki.
Rozkład wyników i atut gospodarzy
im silniejszy atut własnego boiska, tym ostrożniej podchodź tu do faworytów grających na wyjeździe.
Momentum
ostatnie 10 kolejek vs sezonśrednie sezonowe nie nadążają za rzeczywistością — te delty pokazują, gdzie liga jest właśnie teraz.
Rożne
drabinki rożnych dotyczą tylko całego meczu — używaj ich do linii over/under na rożne, nie do połów.
Kartki
liczba kartek zależy od profilu sędziego tak samo jak od stylu drużyn — sprawdź średnią, zanim spojrzysz na drabinkę.
Analiza xG
sygnał regresjigole padające ponad jakość sytuacji zwykle wracają do normy — totale mogą spadać, i odwrotnie.
Statystyki meczowe
średnie na meczwiersze pojawiają się tylko przy pokryciu statystycznym ligi — brak wiersza oznacza brak danych, nie zero.
This page is the Roraimense 2026 betting profile for Brazylia, recomputed within a few hours of every completed round. The free section covers the goal economy: average goals per match with the home/away split, the full over/under ladder from 0.5 to 3.5 goals for full time, first half and second half, BTTS and clean-sheet percentages, goal timing across 15-minute bands benchmarked against 600,000+ matches, and the halves battle comparing first-half and second-half output. The Pro section extends the profile with the home-edge result split, momentum deltas against the season baseline, over 8.5/9.5/10.5 corner ladders, over 3.5/4.5/5.5 card ladders, xG overperformance and full match-stats averages.
Goals per match and the over/under ladder
The average goals per match for Roraimense 2026 is shown with its home/away split — how much of the scoring hosts produce versus visitors. Below it, the over/under ladder gives the percentage of finished matches that cleared 0.5, 1.5, 2.5 and 3.5 goals; the under percentage for any line is the complement, so a 58% over 2.5 reading means 42% of matches stayed under. The period toggle recomputes every line for first-half-only or second-half-only goals — the fastest way to price half-time over/under 0.5 and 1.5 lines instead of guessing from full-time averages.
Goal timing: which half and which minutes deliver
Goal timing splits all Roraimense 2026 goals into 15-minute bands and colours each band against the typical share for that band across 600,000+ matches — a hot 76–90' band flags a late-goal league where in-play over bets keep value deep into the second half, while a hot 0–15' band rewards early kick-off overs. The halves battle sets first-half output against second-half output directly: average goals, over 0.5 and over 1.5 rates per half, side by side. Stoppage time counts into the 45'+ and 90'+ bands.
Corners and cards: averages and over/under ladders
The corners section (Pro) shows average corners per match for Roraimense 2026 and the over 8.5, 9.5 and 10.5 hit rates — the three most-quoted corner lines at major bookmakers. Cards follow the same pattern: average total cards with yellow/red split and the over 3.5, 4.5 and 5.5 ladders. Card counts track the referee profile as much as team style, so the league average is the baseline to compare a named referee against. Corner ladders are full-match only — use them for over/under corner lines, not halves.
xG intelligence, momentum and match stats
xG intelligence (Pro) compares actual goals with expected goals from shot quality: a league scoring above its xG is running hot — totals tend to drift down as finishing cools — while one scoring under its xG has overs value the market may lag on. Momentum sets the last-10-rounds numbers against the season baseline for over 2.5 %, BTTS %, average goals and corners, showing where Roraimense is right now rather than where the season average says it was. Match-stats averages (shots, shots on target, possession, fouls, pass accuracy) complete the profile.
Frequently asked questions
- How many goals per match are scored in Roraimense 2026?
- The average goals per match for Roraimense 2026 sits at the top of the goals section above, always computed from finished matches only and refreshed within hours of each round completing. Next to it are the home and away contributions — how many of those goals hosts score versus visitors — which is the quickest read on home advantage in front of goal. Use the period toggle to see the same average for first halves or second halves only: leagues routinely score 55–60% of their goals after the break, so a full-time average alone overprices first-half over lines. For over/under betting, pair the average with the over 2.5 hit rate below it — an average near 2.5 with a high over 2.5 percentage means goals cluster rather than spread evenly across fixtures.
- What percentage of Roraimense matches go over 2.5 goals?
- The over/under ladder in the goals section lists the exact share of finished Roraimense 2026 matches that produced more than 0.5, 1.5, 2.5 and 3.5 goals. The over 2.5 row is the one most bookmaker totals are quoted around; the under 2.5 percentage is simply 100 minus it. Reading the ladder as a curve tells you more than any single line: a steep drop from over 1.5 to over 2.5 marks a league of 2-goal matches, while a flat ladder points to boom-or-bust scorelines. Switch the period toggle to first half to get the over 0.5 and over 1.5 first-half rates that half-time totals are priced from — numbers most stats sites don't publish per half.
- How often do both teams score (BTTS) in Roraimense 2026?
- The BTTS & clean sheets card shows the percentage of finished Roraimense 2026 matches in which both sides scored, alongside the per-match clean-sheet rate. The two run in opposite directions but aren't mirror images — both can be elevated when away sides regularly fail to score, so read them together: high BTTS with a low clean-sheet rate is a genuinely open league where the BTTS-yes price deserves attention; low BTTS with high clean sheets marks a defensive league where under 2.5 and no-goal markets are the natural fit. The per-half toggle exposes how often both teams score within a single half — the driver behind BTTS-in-first-half and BTTS-in-second-half specials.
- Which half has more goals in Roraimense — first or second?
- The halves battle card answers this directly for Roraimense 2026: mirrored bars compare average goals, over 0.5 and over 1.5 rates for first halves against second halves, and the longer side is where the goals actually happen. Most leagues lean second half — legs tire, matches open up, and chasing teams commit forward — but the size of that lean varies enough between leagues to move half-time/full-time and second-half-over prices. The goal-timing card refines it further into 15-minute bands coloured against the cross-league baseline: a league can be second-half-heavy purely on 76–90' goals, which is a late-goal profile suited to in-play entries, not pre-match second-half overs.
- How many corners and cards per match does Roraimense average?
- The corners and cards section of this page (a Pro feature) tracks average corners per match for Roraimense 2026 with over 8.5, 9.5 and 10.5 hit rates, and average cards with the yellow/red split plus over 3.5, 4.5 and 5.5 ladders — the exact lines corner and card markets are quoted at. Two reading rules carry across leagues: corner counts follow playing style (deep blocks concede corners in volume, possession sides win them), and card counts follow the referee profile as much as the fixture, so the league average is the baseline you compare a named referee's average against before taking an over-cards price. Both ladders are computed from full-match counts only.
- Is Roraimense overperforming its xG this season?
- The xG intelligence card (a Pro feature) compares actual goals per match in Roraimense 2026 with the expected goals its shot quality generates, for home and away sides separately. A league finishing above its xG is running hot: the same chances will regress toward their expected conversion, so full-season goal averages flatter the overs and totals tend to drift down. Finishing below xG is the reverse profile — chance creation is healthy, goals are lagging, and over prices can hold value the market is slow to correct. The momentum card sits alongside it to show whether the last 10 rounds are already confirming the correction or still stretching it further from the baseline.
Glossary
- Avg goals
- — Average total goals per finished match — home and away combined, shown with the per-side split.
- Over 0.5 %
- — Share of finished matches with at least one goal in the selected period (full time, first half or second half).
- Over 1.5 %
- — Share of finished matches with two or more goals in the selected period.
- Over 2.5 %
- — Share of finished matches with three or more goals — the standard bookmaker totals line.
- Over 3.5 %
- — Share of finished matches with four or more goals.
- BTTS %
- — Share of matches in which both teams scored in the selected period.
- Clean sheets
- — Per-match clean-sheet rate shown as a percentage — 50% means one clean sheet every two matches; a 0-0 counts for both sides.
- Goal timing
- — Share of all goals scored in each 15-minute band, benchmarked against the typical band share across 600,000+ matches.
- Halves battle
- — First-half versus second-half comparison of average goals and over rates.
- Corner ladder
- — Average corners per match with over 8.5 / 9.5 / 10.5 hit rates, full match only.
- Card ladder
- — Average cards per match (yellow/red split) with over 3.5 / 4.5 / 5.5 hit rates.
- xG overperformance
- — Actual goals minus expected goals from shot quality — positive means finishing is running hot.
- Momentum
- — Last-10-rounds rates set against the season baseline — where the league is right now.
- Match stats
- — Per-match averages for shots, shots on target, possession, fouls and pass accuracy.
