Coppa·
Round of 64·05/27/2026·02:00 PM
Vertical
Vertical
0-7
Finished
HT0-1
Smorgon
Smorgon
LLDLD
Last 10Coppa
Vertical0matchesSmorgon10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
1350
ELO

Chess-style strength rating going into kick-off.

1212

Match Outcome

Match Outcomeresults breakdown
010
Points per Game

Average points per match across the sampled games (max 3).

0.70
Win Rate

Share of sampled matches won.

10%
Draw Rate

Share of sampled matches that ended level.

40%
Loss Rate

Share of sampled matches lost (lower is better).

50%
Clean Sheet

Share of matches with no goals conceded.

20%
Failed to Score

Share of matches where the team didn't score (lower is better).

60%

Goal Scoring

Goal Scoringattacking output
010
Avg Goals Scored

Goals scored per match across the sampled games.

0.60
Scored > 0.5

Share of matches where the team scored at least once.

40%
Over 1.5

Share of matches with total goals > 1.5.

70%
Over 2.5

Share of matches with total goals > 2.5.

40%
Over 3.5

Share of matches with total goals > 3.5 — high-scoring affairs.

20%
BTTS

Share of matches where both teams scored.

40%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

10%
Scored Both Halves

Share of matches with a goal in both the 1st and 2nd half.

10%

Defensive Solidity

Defensive Soliditygoals & shots conceded
010
Avg Goals Conceded

Goals conceded per match (lower is better).

1.60
Clean Sheet

Share of matches with no goals conceded.

20%

xG Trends

xG TrendsEWMA-smoothed performance
010
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

0.46
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.37
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

-0.90
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

0.11

Possession & Passing

Possession & Passingball control
010
EWMAPossession Trend

Smoothed possession differential — team minus opponent. ±0.1 is normal, ±0.2 is strong dominance.

-0.10

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
010
0/0
Leading at HT

Share of matches the team led at halftime — fast-start signal.

20%2/10
0/0
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

50%5/10
0/0
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

30%3/10
0/0
HT/FT Same Outcome

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

70%7/10
0/0
Led at HT → Won

Of matches led at HT, share converted into a full-time win — closing strength.

50%1/2
0/0
Trailed at HT → Recovered

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/3

Goal Timing

Goal Timingwhen goals happen
events 0/010/10010
0-15'

Hot starts — share of the team's goals scored in the opening 15 minutes.

22%
16-30'

Early control — share scored between the 16th and 30th minute.

0%
31-45'

Pre-HT push — share scored in the run-up to halftime.

44%
46-60'

Restart wave — share scored in the first 15 minutes after HT.

11%
61-75'

Game-state shift — share scored between minutes 61 and 75.

0%
76-90+'

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

22%

First-Goal Edge

First-Goal Edgewho strikes first
events 0/010/10010
0/0
Scored First

Share of matches where the team opened the scoring — fast-start signal.

63%5/8
0/0
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

38%3/8
0/0
Win when Scoring First

Of matches the team scored first, share converted into a win — closing strength after the opener.

20%1/5
0/0
Win when Conceding First

Of matches conceding first, share rescued into a win — comeback strength.

0%0/3
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

37'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

52'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 0/010/10010
0/0
Scored after 75'

Share of matches with a late goal scored by the team — late finishers signal.

20%2/10
0/0
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

60%6/10
0/0
Lead Saved after 75'

Of matches leading at 75', share closed out for a win — closing strength.

0%0/1
0/0
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

100%1/1
0/0
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/10

Set Pieces

Set Piecespenalty / own-goal share
events 0/010/10010
0/0
Open-Play Share

Of the team's scored goals, share from open play — non-set-piece scoring quality.

56%5/9
0/0
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

11%1/9
0/0
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

33%3/9
0/0
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/13
0/0
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/13

Corners

Cornersset-piece pressure
010
EWMACorners Diff

Smoothed corner differential per match — long-term territorial advantage (±2 is strong).

-4.00

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 0/010/10010
0/0
Match Cards > 3.5

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

63%5/8
8/10
0/0
Match Cards > 4.5

Share of matches with total card points > 4.5 — Over 4.5 line.

50%4/8
8/10
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

61%

Venue Edge

Venue EdgeVertical at home · Smorgon on the road
05
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.80
0/0
Win Rate

Share of sampled matches won.

0%0/5
0/0
Loss Rate

Share of sampled matches lost (lower is better).

20%1/5
Avg Goals Scored

Goals scored per match across the sampled games.

0.40
Avg Goals Conceded

Goals conceded per match (lower is better).

1.00
0/0
Clean Sheet

Share of matches with no goals conceded.

40%2/5
0/0
BTTS

Share of matches where both teams scored.

40%2/5
0/0
Over 2.5

Share of venue matches with total goals > 2.5.

20%1/5
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

0.65
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.20