1. Division·
Regular Season - 6·05/10/2026·03:00 PM
Asane
Asane
LLLLL
0-3
Finished
HT0-0
Stromsgodset
Stromsgodset
WDWLW
📍 Asane Arena, Bergen
Last 101. Division
Asane10matchesStromsgodset10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
21%
Overall

Composite team strength — average of LTQ and Hype.

66%
1366
ELO

Chess-style strength rating going into kick-off.

1403
29%
LTQ

Long-term quality across all competitions.

52%
12%
Hype

Short-term fixture buzz / excitement signal.

80%
3.68
Momentum

Recent goal-scoring trend (weighted goals signal).

3.28

Match Outcome

Match Outcomeresults breakdown
1010
0.50
Points per Game

Average points per match across the sampled games (max 3).

1.50
10%
Win Rate

Share of sampled matches won.

40%
20%
Draw Rate

Share of sampled matches that ended level.

30%
70%
Loss Rate

Share of sampled matches lost (lower is better).

30%
0%
Clean Sheet10%

Share of matches with no goals conceded.

20%
40%
Failed to Score

Share of matches where the team didn't score (lower is better).

10%

Goal Scoring

Goal Scoringattacking output
1010
1.50
Avg Goals Scored

Goals scored per match across the sampled games.

2.00
60%
Scored > 0.575%

Share of matches where the team scored at least once.

90%
80%
Over 1.590%

Share of matches with total goals > 1.5.

100%
60%
Over 2.565%

Share of matches with total goals > 2.5.

70%
50%
Over 3.545%

Share of matches with total goals > 3.5 — high-scoring affairs.

40%
60%
BTTS65%

Share of matches where both teams scored.

70%
10%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

20%
40%
Scored Both Halves35%

Share of matches with a goal in both the 1st and 2nd half.

30%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
2.30
Avg Goals Conceded

Goals conceded per match (lower is better).

1.60
0%
Clean Sheet10%

Share of matches with no goals conceded.

20%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.39
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.78
2.81
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

2.24
-1.42
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

-0.46
-0.21
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.30
EWMAxG per Shot

Average chance quality per attempt — 0.10 is mid, 0.15+ means the team only shoots from dangerous spots.

0.14

Possession & Passing

Possession & Passingball control
1010
EWMAPossession Trend

Smoothed possession differential — team minus opponent. ±0.1 is normal, ±0.2 is strong dominance.

-0.09

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
40%4/10
Leading at HT35%

Share of matches the team led at halftime — fast-start signal.

30%3/10
10%1/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

50%5/10
50%5/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

20%2/10
50%5/10
HT/FT Same Outcome45%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

40%4/10
25%1/4
Led at HT → Won46%

Of matches led at HT, share converted into a full-time win — closing strength.

67%2/3
20%1/5
Trailed at HT → Recovered35%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

50%1/2

Goal Timing

Goal Timingwhen goals happen
events 10/1010/101010
20%
0-15'15%

Hot starts — share of the team's goals scored in the opening 15 minutes.

10%
20%
16-30'17%

Early control — share scored between the 16th and 30th minute.

14%
13%
31-45'9%

Pre-HT push — share scored in the run-up to halftime.

5%
13%
46-60'14%

Restart wave — share scored in the first 15 minutes after HT.

14%
27%
61-75'32%

Game-state shift — share scored between minutes 61 and 75.

38%
7%
76-90+'13%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

19%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/1010/101010
30%3/10
Scored First45%

Share of matches where the team opened the scoring — fast-start signal.

60%6/10
70%7/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

40%4/10
0%0/3
Win when Scoring First25%

Of matches the team scored first, share converted into a win — closing strength after the opener.

50%3/6
14%1/7
Win when Conceding First20%

Of matches conceding first, share rescued into a win — comeback strength.

25%1/4
25'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

31'
26'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

31'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/1010/101010
10%1/10
Scored after 75'25%

Share of matches with a late goal scored by the team — late finishers signal.

40%4/10
30%3/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

10%1/10
50%1/2
Lead Saved after 75'63%

Of matches leading at 75', share closed out for a win — closing strength.

75%3/4
50%1/2
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

25%1/4
0%0/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/10

Set Pieces

Set Piecespenalty / own-goal share
events 10/1010/101010
100%15/15
Open-Play Share93%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

86%18/21
0%0/15
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

10%2/21
0%0/15
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

5%1/21
4%1/23
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

7%1/15
0%0/23
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/15

Corners

Cornersset-piece pressure
1010
EWMACorners Diff

Smoothed corner differential per match — long-term territorial advantage (±2 is strong).

-1.96

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/1010/101010
75%3/4
Match Cards > 3.563%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

50%4/8
4/108/10
75%3/4
Match Cards > 4.544%

Share of matches with total card points > 4.5 — Over 4.5 line.

13%1/8
4/108/10
67%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

74%

Venue Edge

Venue EdgeAsane at home · Stromsgodset on the road
64
0.67
PPG at Venue

Points per match at the venue — home team at home, away team away.

0.25
17%1/6
Win Rate8%

Share of sampled matches won.

0%0/4
67%4/6
Loss Rate

Share of sampled matches lost (lower is better).

75%3/4
2.33
Avg Goals Scored

Goals scored per match across the sampled games.

1.50
2.50
Avg Goals Conceded

Goals conceded per match (lower is better).

2.75
0%0/6
Clean Sheet0%

Share of matches with no goals conceded.

0%0/4
83%5/6
BTTS79%

Share of matches where both teams scored.

75%3/4
83%5/6
Over 2.567%

Share of venue matches with total goals > 2.5.

50%2/4
2.05
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.03
2.75
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

3.05