Ligue 1·
Regular Season - 7·10/05/2024·15:00
Rennes
Rennes
LDWLL
1-2
Finished
HT1-2
Monaco
Monaco
DWWWW
📍 Roazhon Park, Rennes
Last 10Ligue 1
Rennes10matchesMonaco10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
49%
Overall

Composite team strength — average of LTQ and Hype.

78%
1591
ELO

Chess-style strength rating going into kick-off.

1808
50%
LTQ

Long-term quality across all competitions.

75%
48%
Hype

Short-term fixture buzz / excitement signal.

80%
3.04
Momentum

Recent goal-scoring trend (weighted goals signal).

3.15

Match Outcome

Match Outcomeresults breakdown
1010
1.40
Points per Game

Average points per match across the sampled games (max 3).

2.30
40%
Win Rate

Share of sampled matches won.

70%
20%
Draw Rate

Share of sampled matches that ended level.

20%
40%
Loss Rate

Share of sampled matches lost (lower is better).

10%
30%
Clean Sheet35%

Share of matches with no goals conceded.

40%
10%
Failed to Score

Share of matches where the team didn't score (lower is better).

0%

Goal Scoring

Goal Scoringattacking output
1010
1.50
Avg Goals Scored

Goals scored per match across the sampled games.

2.00
90%
Scored > 0.595%

Share of matches where the team scored at least once.

100%
100%
Over 1.595%

Share of matches with total goals > 1.5.

90%
70%
Over 2.570%

Share of matches with total goals > 2.5.

70%
20%
Over 3.520%

Share of matches with total goals > 3.5 — high-scoring affairs.

20%
60%
BTTS60%

Share of matches where both teams scored.

60%
10%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

30%
30%
Scored Both Halves35%

Share of matches with a goal in both the 1st and 2nd half.

40%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.40
Avg Goals Conceded

Goals conceded per match (lower is better).

0.80
13.83
Avg Shots Conceded

Total shots faced per match — defensive pressure (> 17.5/match is heavy siege).

7.67
6/109/10
4.67
Avg SoT Conceded

Shots on target faced per match — quality of chances given up (> 5.5 is severe).

2.33
6/109/10
3.17
Avg Saves

Goalkeeper saves per match (> 4.5 means the keeper is doing heavy lifting).

1.44
6/109/10
68%
Save %65%

Share of opponent shots on target stopped by the keeper.

62%
6/109/10
30%
Clean Sheet35%

Share of matches with no goals conceded.

40%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.58
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

2.08
1.31
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.04
0.27
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

1.04
0.12
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

0.01
0.11
EWMAxG per Shot

Average chance quality per attempt — 0.10 is mid, 0.15+ means the team only shoots from dangerous spots.

0.13

Shots Quality

Shots Qualityvolume & accuracy
1010
13.83
Avg Shots

Total shots per match — pure attacking volume (> 16.5/match is elite).

15.00
6/109/10
5.83
Avg Shots on Target

Shots on target per match — strikes the keeper had to handle (> 5.5/match is heavy).

5.78
6/109/10
8.67
Avg Shots in Box

Shots taken from inside the penalty area — proximity to goal (> 8.5/match means consistent box presence).

12.38
6/108/10
63%
Box Shot %68%

Share of shots taken from inside the box — chance-selection quality. Mid sits ~60%, elite > 75%.

73%
6/109/10
42%
On-Target %40%

Share of shots that hit the target — striking accuracy. Mid ~33%, elite > 40%.

39%
6/109/10
12%
Shot Conversion13%

Goals per shot taken — clinical efficiency. ~10% is league average, > 15% is elite finishing.

14%
6/109/10

Possession & Passing

Possession & Passingball control
1010
44%
Avg Possession

Share of match time with the ball. > 55% is dominant, < 40% is reactive.

59%
6/109/10
81%
Pass Accuracy

Share of passes completed — distribution quality. Mid sits ~80%, elite > 88%.

84%
6/108/10
384.17
Avg Passes

Total passes attempted per match — distribution volume. Top sides > 550, bottom sides < 400.

497.25
6/108/10
-0.03
EWMAPossession Trend

Smoothed possession differential — team minus opponent. ±0.1 is normal, ±0.2 is strong dominance.

0.15

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
50%5/10
Leading at HT35%

Share of matches the team led at halftime — fast-start signal.

20%2/10
20%2/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

60%6/10
30%3/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

20%2/10
80%8/10
HT/FT Same Outcome60%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

40%4/10
80%4/5
Led at HT → Won90%

Of matches led at HT, share converted into a full-time win — closing strength.

100%2/2
0%0/3
Trailed at HT → Recovered25%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

50%1/2

Goal Timing

Goal Timingwhen goals happen
events 10/1010/101010
12%
0-15'11%

Hot starts — share of the team's goals scored in the opening 15 minutes.

10%
35%
16-30'25%

Early control — share scored between the 16th and 30th minute.

15%
12%
31-45'8%

Pre-HT push — share scored in the run-up to halftime.

5%
18%
46-60'14%

Restart wave — share scored in the first 15 minutes after HT.

10%
12%
61-75'18%

Game-state shift — share scored between minutes 61 and 75.

25%
12%
76-90+'23%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

35%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/1010/101010
60%6/10
Scored First65%

Share of matches where the team opened the scoring — fast-start signal.

70%7/10
40%4/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

30%3/10
67%4/6
Win when Scoring First76%

Of matches the team scored first, share converted into a win — closing strength after the opener.

86%6/7
0%0/4
Win when Conceding First17%

Of matches conceding first, share rescued into a win — comeback strength.

33%1/3
18'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

37'
21'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

27'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/1010/101010
30%3/10
Scored after 75'50%

Share of matches with a late goal scored by the team — late finishers signal.

70%7/10
10%1/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

10%1/10
67%4/6
Lead Saved after 75'83%

Of matches leading at 75', share closed out for a win — closing strength.

100%6/6
33%2/6
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/6
20%2/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

30%3/10

Set Pieces

Set Piecespenalty / own-goal share
events 10/1010/101010
82%14/17
Open-Play Share89%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

95%19/20
12%2/17
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

5%1/20
6%1/17
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/20
8%1/13
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

13%1/8
0%0/13
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/8

Corners

Cornersset-piece pressure
1010
4.67
Avg Corners For

Average corners won per match — attacking territorial pressure (> 5.5 is heavy).

5.56
6/109/10
4.17
Avg Corners Against

Average corners conceded per match — territorial pressure faced (lower is better).

2.89
6/109/10
53%
Corner Share59%

Share of total corners in the team's matches that went to the team — territorial dominance ratio.

66%
6/109/10
0.69
EWMACorners Diff

Smoothed corner differential per match — long-term territorial advantage (±2 is strong).

1.86
33%2/6
Match Corners > 8.539%

Share of matches with total corners > 8.5 (Over 8.5 line) — high-tempo encounter signal.

44%4/9
6/109/10
33%2/6
Match Corners > 9.533%

Share of matches with total corners > 9.5 (Over 9.5 line).

33%3/9
6/109/10
17%1/6
Match Corners > 10.514%

Share of matches with total corners > 10.5 (Over 10.5 line) — corner-heavy clashes only.

11%1/9
6/109/10

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/1010/101010
2.17
Avg Yellow Cards

Yellow cards picked up per match — discipline signal (lower is better).

1.89
6/109/10
0%0/6
Red Card Match Rate

Share of matches with at least one red card to the team — sending-off risk.

11%1/9
6/109/10
14.00
Avg Fouls

Fouls committed per match — aggression / tactical-foul tendency (lower is calmer).

12.44
6/109/10
50%4/8
Match Cards > 3.563%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

75%6/8
8/108/10
25%2/8
Match Cards > 4.538%

Share of matches with total card points > 4.5 — Over 4.5 line.

50%4/8
8/108/10
56%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

54%

Venue Edge

Venue EdgeRennes at home · Monaco on the road
64
2.33
PPG at Venue

Points per match at the venue — home team at home, away team away.

2.50
67%4/6
Win Rate71%

Share of sampled matches won.

75%3/4
0%0/6
Loss Rate

Share of sampled matches lost (lower is better).

0%0/4
2.00
Avg Goals Scored

Goals scored per match across the sampled games.

2.50
0.50
Avg Goals Conceded

Goals conceded per match (lower is better).

0.50
50%3/6
Clean Sheet63%

Share of matches with no goals conceded.

75%3/4
50%3/6
BTTS38%

Share of matches where both teams scored.

25%1/4
50%3/6
Over 2.563%

Share of venue matches with total goals > 2.5.

75%3/4
1.79
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.98
1.15
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.31