1. Division·
Regular Season - 30·11/09/2024·10:00
Ranheim
Ranheim
WLWDD
1-4
Finished
HT1-2
Bryne
Bryne
WLWLW
📍 EXTRA Arena, Ranheim
Season stats1. Division
Ranheim29matchesBryne29matches

Every panel below reflects each team's matches in 1. Division.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
63%
Overall

Composite team strength — average of LTQ and Hype.

67%
1524
ELO

Chess-style strength rating going into kick-off.

1642
61%
LTQ

Long-term quality across all competitions.

68%
65%
Hype

Short-term fixture buzz / excitement signal.

66%
2.89
Momentum

Recent goal-scoring trend (weighted goals signal).

2.39

Match Outcome

Match Outcomeresults breakdown
2929
1.34
Points per Game

Average points per match across the sampled games (max 3).

1.90
34%
Win Rate

Share of sampled matches won.

59%
31%
Draw Rate

Share of sampled matches that ended level.

14%
34%
Loss Rate

Share of sampled matches lost (lower is better).

28%
24%
Clean Sheet29%

Share of matches with no goals conceded.

34%
14%
Failed to Score

Share of matches where the team didn't score (lower is better).

17%

Goal Scoring

Goal Scoringattacking output
2929
1.62
Avg Goals Scored

Goals scored per match across the sampled games.

1.59
86%
Scored > 0.584%

Share of matches where the team scored at least once.

83%
83%
Over 1.572%

Share of matches with total goals > 1.5.

62%
62%
Over 2.552%

Share of matches with total goals > 2.5.

41%
38%
Over 3.529%

Share of matches with total goals > 3.5 — high-scoring affairs.

21%
66%
BTTS57%

Share of matches where both teams scored.

48%
14%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

24%
41%
Scored Both Halves34%

Share of matches with a goal in both the 1st and 2nd half.

28%

Defensive Solidity

Defensive Soliditygoals & shots conceded
2929
1.45
Avg Goals Conceded

Goals conceded per match (lower is better).

0.97
24%
Clean Sheet29%

Share of matches with no goals conceded.

34%

xG Trends

xG TrendsEWMA-smoothed performance
2929
2.14
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

2.07
1.53
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.18
0.61
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.89
-0.39
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.30

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
2929
38%11/29
Leading at HT36%

Share of matches the team led at halftime — fast-start signal.

34%10/29
34%10/29
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

38%11/29
28%8/29
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

28%8/29
59%17/29
HT/FT Same Outcome62%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

66%19/29
73%8/11
Led at HT → Won86%

Of matches led at HT, share converted into a full-time win — closing strength.

100%10/10
50%4/8
Trailed at HT → Recovered38%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

25%2/8

Goal Timing

Goal Timingwhen goals happen
events 29/2929/292929
15%
0-15'18%

Hot starts — share of the team's goals scored in the opening 15 minutes.

21%
11%
16-30'12%

Early control — share scored between the 16th and 30th minute.

13%
19%
31-45'14%

Pre-HT push — share scored in the run-up to halftime.

8%
23%
46-60'23%

Restart wave — share scored in the first 15 minutes after HT.

23%
13%
61-75'17%

Game-state shift — share scored between minutes 61 and 75.

21%
19%
76-90+'17%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

15%

First-Goal Edge

First-Goal Edgewho strikes first
events 29/2929/292929
54%15/28
Scored First56%

Share of matches where the team opened the scoring — fast-start signal.

59%17/29
46%13/28
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

41%12/29
60%9/15
Win when Scoring First71%

Of matches the team scored first, share converted into a win — closing strength after the opener.

82%14/17
8%1/13
Win when Conceding First16%

Of matches conceding first, share rescued into a win — comeback strength.

25%3/12
26'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

26'
32'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

27'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 29/2929/292929
31%9/29
Scored after 75'24%

Share of matches with a late goal scored by the team — late finishers signal.

17%5/29
34%10/29
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

17%5/29
80%8/10
Lead Saved after 75'87%

Of matches leading at 75', share closed out for a win — closing strength.

94%16/17
20%2/10
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

6%1/17
17%5/29
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

7%2/29

Set Pieces

Set Piecespenalty / own-goal share
events 29/2929/292929
89%42/47
Open-Play Share93%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

96%46/48
11%5/47
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

0%0/48
0%0/47
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

4%2/48
2%1/43
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/26
2%1/43
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/26

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 29/2929/292929
59%13/22
Match Cards > 3.557%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

54%13/24
22/2924/29
36%8/22
Match Cards > 4.533%

Share of matches with total card points > 4.5 — Over 4.5 line.

29%7/24
22/2924/29
72%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

71%

Venue Edge

Venue EdgeRanheim at home · Bryne on the road
1414
1.36
PPG at Venue

Points per match at the venue — home team at home, away team away.

1.36
36%5/14
Win Rate39%

Share of sampled matches won.

43%6/14
36%5/14
Loss Rate

Share of sampled matches lost (lower is better).

50%7/14
1.50
Avg Goals Scored

Goals scored per match across the sampled games.

1.29
1.29
Avg Goals Conceded

Goals conceded per match (lower is better).

1.21
29%4/14
Clean Sheet25%

Share of matches with no goals conceded.

21%3/14
57%8/14
BTTS54%

Share of matches where both teams scored.

50%7/14
57%8/14
Over 2.550%

Share of venue matches with total goals > 2.5.

43%6/14
1.47
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

2.07
1.44
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.56