World Cup 2026 betting statistics — goals per match, over/under, BTTS, corners, cards & xG
The World Cup 2026 betting profile: average goals per match, over/under 0.5–3.5 hit rates for full time and each half, BTTS and clean-sheet percentages, goal timing by 15-minute band — plus corner and card ladders, momentum trends and xG intelligence.
Wichtigste Erkenntnisse
was die Zahlen unten wirklich aussagen- Torreiche Liga. Over 2.5 trifft in 56% der Spiele — die Tendenz geht Richtung Over.
- Späte Tore. 59% aller Tore fallen nach der Pause — die Spiele leben von der zweiten Halbzeit.
Tore
wie viele und wann — folgt dem Zeitraum-SchalterOver/Under-Leiter
Gesamte Spielzeit · SaisonLesart: Balken = Over-Trefferquote; graue Zahl = das zugehörige Under. Over 2.5 bei 56% heißt: 56 von 100 Spielen enden mit 3+ Toren.
BTTS & Zu-Null
Gesamte Spielzeit · SaisonLesart: BTTS = Anteil der Spiele, in denen beide Teams treffen; Zu-Null = Zu-Null-Quote pro Spiel — 50 % heißt ein Zu-Null alle zwei Spiele; ein 0:0 zählt für beide Teams.
Torzeiten
wann die Tore fallenØ erstes Tor 36'Lesart: Anteil aller Tore je 15-Minuten-Abschnitt, eingefärbt gegenüber dem typischen Anteil dieses Abschnitts über 600.000+ Spiele (±3 PP) — Nachspielzeit zählt zu 45'+ und 90'+; beim Schnitt des ersten Tors zählen torlose Spiele als 90'.
Duell der Halbzeiten
1. vs. 2. HalbzeitAnteil 2. Halbzeit 59%Lesart: gespiegelte Balken vergleichen die beiden Halbzeiten direkt — auf der längeren Seite fallen die Tore tatsächlich.
Ergebnisverteilung & Heimvorteil
je stärker der Heimvorteil, desto genauer solltest du Auswärtsfavoriten hier hinterfragen.
Momentum
letzte 10 Spieltage vs. SaisonSaisonschnitte hinken der Realität hinterher — diese Deltas zeigen, wo die Liga gerade steht.
Ecken
Eckenleitern gelten nur für die gesamte Spielzeit — nutze sie für Over/Under-Eckenlinien, nicht für Halbzeiten.
Karten
Kartenzahlen hängen ebenso vom Schiedsrichterprofil wie vom Teamstil ab — prüfe den Schnitt vor der Leiter.
xG-Intelligenz
RegressionssignalTore oberhalb der Chancenqualität kühlen tendenziell ab — Totals können nachgeben, und umgekehrt.
Spielstatistiken
Durchschnittswerte pro SpielZeilen erscheinen nur, wenn die Liga Statistikabdeckung hat — eine fehlende Zeile bedeutet keine Daten, nicht null.
This page is the World Cup 2026 betting profile for Welt, recomputed within a few hours of every completed round. The free section covers the goal economy: average goals per match with the home/away split, the full over/under ladder from 0.5 to 3.5 goals for full time, first half and second half, BTTS and clean-sheet percentages, goal timing across 15-minute bands benchmarked against 600,000+ matches, and the halves battle comparing first-half and second-half output. The Pro section extends the profile with the home-edge result split, momentum deltas against the season baseline, over 8.5/9.5/10.5 corner ladders, over 3.5/4.5/5.5 card ladders, xG overperformance and full match-stats averages.
Goals per match and the over/under ladder
The average goals per match for World Cup 2026 is shown with its home/away split — how much of the scoring hosts produce versus visitors. Below it, the over/under ladder gives the percentage of finished matches that cleared 0.5, 1.5, 2.5 and 3.5 goals; the under percentage for any line is the complement, so a 58% over 2.5 reading means 42% of matches stayed under. The period toggle recomputes every line for first-half-only or second-half-only goals — the fastest way to price half-time over/under 0.5 and 1.5 lines instead of guessing from full-time averages.
Goal timing: which half and which minutes deliver
Goal timing splits all World Cup 2026 goals into 15-minute bands and colours each band against the typical share for that band across 600,000+ matches — a hot 76–90' band flags a late-goal league where in-play over bets keep value deep into the second half, while a hot 0–15' band rewards early kick-off overs. The halves battle sets first-half output against second-half output directly: average goals, over 0.5 and over 1.5 rates per half, side by side. Stoppage time counts into the 45'+ and 90'+ bands.
Corners and cards: averages and over/under ladders
The corners section (Pro) shows average corners per match for World Cup 2026 and the over 8.5, 9.5 and 10.5 hit rates — the three most-quoted corner lines at major bookmakers. Cards follow the same pattern: average total cards with yellow/red split and the over 3.5, 4.5 and 5.5 ladders. Card counts track the referee profile as much as team style, so the league average is the baseline to compare a named referee against. Corner ladders are full-match only — use them for over/under corner lines, not halves.
xG intelligence, momentum and match stats
xG intelligence (Pro) compares actual goals with expected goals from shot quality: a league scoring above its xG is running hot — totals tend to drift down as finishing cools — while one scoring under its xG has overs value the market may lag on. Momentum sets the last-10-rounds numbers against the season baseline for over 2.5 %, BTTS %, average goals and corners, showing where World Cup is right now rather than where the season average says it was. Match-stats averages (shots, shots on target, possession, fouls, pass accuracy) complete the profile.
Frequently asked questions
- How many goals per match are scored in World Cup 2026?
- The average goals per match for World Cup 2026 sits at the top of the goals section above, always computed from finished matches only and refreshed within hours of each round completing. Next to it are the home and away contributions — how many of those goals hosts score versus visitors — which is the quickest read on home advantage in front of goal. Use the period toggle to see the same average for first halves or second halves only: leagues routinely score 55–60% of their goals after the break, so a full-time average alone overprices first-half over lines. For over/under betting, pair the average with the over 2.5 hit rate below it — an average near 2.5 with a high over 2.5 percentage means goals cluster rather than spread evenly across fixtures.
- What percentage of World Cup matches go over 2.5 goals?
- The over/under ladder in the goals section lists the exact share of finished World Cup 2026 matches that produced more than 0.5, 1.5, 2.5 and 3.5 goals. The over 2.5 row is the one most bookmaker totals are quoted around; the under 2.5 percentage is simply 100 minus it. Reading the ladder as a curve tells you more than any single line: a steep drop from over 1.5 to over 2.5 marks a league of 2-goal matches, while a flat ladder points to boom-or-bust scorelines. Switch the period toggle to first half to get the over 0.5 and over 1.5 first-half rates that half-time totals are priced from — numbers most stats sites don't publish per half.
- How often do both teams score (BTTS) in World Cup 2026?
- The BTTS & clean sheets card shows the percentage of finished World Cup 2026 matches in which both sides scored, alongside the per-match clean-sheet rate. The two run in opposite directions but aren't mirror images — both can be elevated when away sides regularly fail to score, so read them together: high BTTS with a low clean-sheet rate is a genuinely open league where the BTTS-yes price deserves attention; low BTTS with high clean sheets marks a defensive league where under 2.5 and no-goal markets are the natural fit. The per-half toggle exposes how often both teams score within a single half — the driver behind BTTS-in-first-half and BTTS-in-second-half specials.
- Which half has more goals in World Cup — first or second?
- The halves battle card answers this directly for World Cup 2026: mirrored bars compare average goals, over 0.5 and over 1.5 rates for first halves against second halves, and the longer side is where the goals actually happen. Most leagues lean second half — legs tire, matches open up, and chasing teams commit forward — but the size of that lean varies enough between leagues to move half-time/full-time and second-half-over prices. The goal-timing card refines it further into 15-minute bands coloured against the cross-league baseline: a league can be second-half-heavy purely on 76–90' goals, which is a late-goal profile suited to in-play entries, not pre-match second-half overs.
- How many corners and cards per match does World Cup average?
- The corners and cards section of this page (a Pro feature) tracks average corners per match for World Cup 2026 with over 8.5, 9.5 and 10.5 hit rates, and average cards with the yellow/red split plus over 3.5, 4.5 and 5.5 ladders — the exact lines corner and card markets are quoted at. Two reading rules carry across leagues: corner counts follow playing style (deep blocks concede corners in volume, possession sides win them), and card counts follow the referee profile as much as the fixture, so the league average is the baseline you compare a named referee's average against before taking an over-cards price. Both ladders are computed from full-match counts only.
- Is World Cup overperforming its xG this season?
- The xG intelligence card (a Pro feature) compares actual goals per match in World Cup 2026 with the expected goals its shot quality generates, for home and away sides separately. A league finishing above its xG is running hot: the same chances will regress toward their expected conversion, so full-season goal averages flatter the overs and totals tend to drift down. Finishing below xG is the reverse profile — chance creation is healthy, goals are lagging, and over prices can hold value the market is slow to correct. The momentum card sits alongside it to show whether the last 10 rounds are already confirming the correction or still stretching it further from the baseline.
Glossary
- Avg goals
- — Average total goals per finished match — home and away combined, shown with the per-side split.
- Over 0.5 %
- — Share of finished matches with at least one goal in the selected period (full time, first half or second half).
- Over 1.5 %
- — Share of finished matches with two or more goals in the selected period.
- Over 2.5 %
- — Share of finished matches with three or more goals — the standard bookmaker totals line.
- Over 3.5 %
- — Share of finished matches with four or more goals.
- BTTS %
- — Share of matches in which both teams scored in the selected period.
- Clean sheets
- — Per-match clean-sheet rate shown as a percentage — 50% means one clean sheet every two matches; a 0-0 counts for both sides.
- Goal timing
- — Share of all goals scored in each 15-minute band, benchmarked against the typical band share across 600,000+ matches.
- Halves battle
- — First-half versus second-half comparison of average goals and over rates.
- Corner ladder
- — Average corners per match with over 8.5 / 9.5 / 10.5 hit rates, full match only.
- Card ladder
- — Average cards per match (yellow/red split) with over 3.5 / 4.5 / 5.5 hit rates.
- xG overperformance
- — Actual goals minus expected goals from shot quality — positive means finishing is running hot.
- Momentum
- — Last-10-rounds rates set against the season baseline — where the league is right now.
- Match stats
- — Per-match averages for shots, shots on target, possession, fouls and pass accuracy.
