ProBettingHub
Anmelden
Spiele
Ligen
Wettstatistiken
Pro FinderPro
BacktestingPro
Portal PulsePro
News
ProBettingHub

Unabhängige Fußballanalysen, tiefgehende Statistiken und Value-Angles über faire Quoten — für Fans, die sich den entscheidenden Vorteil sichern wollen.

ProBettingHub auf X (ehemals Twitter) öffnenProBettingHub auf Instagram öffnenProBettingHub auf Facebook öffnenProBettingHub auf Threads öffnenProBettingHub auf Telegram beitreten

Entdecken

  • Pro Finder
  • Backtesting
  • Ligen
  • Portal Pulse
  • Wettstatistiken
  • News
  • Preise

Beliebt

  • Live-Spiele jetzt
  • Heutige Fußballspiele
  • Vorschauen kommender Spiele
  • Portal Pulse — Fußball-Portal-Aggregator
  • Wettmärkte & Statistiken

Unternehmen

  • Partnerprogramm
  • Über uns
  • Datenschutzrichtlinie
  • Nutzungsbedingungen
  • Affiliate-Bedingungen
PartnerprogrammÜber unsDatenschutzrichtlinieNutzungsbedingungenAffiliate-Bedingungen

HAFTUNGSAUSSCHLUSS: Diese Website dient ausschließlich zu Informations- und Unterhaltungszwecken. Wir sind weder ein Buchmacher noch ein Finanzberater, nehmen keine Wetten an und platzieren keine, und nichts hier stellt eine Empfehlung oder Gewinngarantie dar. Die Nutzung erfolgt auf eigene Gefahr, unter Einhaltung der örtlichen Gesetze und nur für Personen ab 18 Jahren.

© 2026 ProBettingHub. Alle Rechte vorbehalten.

Verantwortungsvoll spielen·GamblingTherapy.org·BeGambleAware.org·Nur für Personen ab 18
SpieleLigenPro FinderBacktesting
ÜberblickTabelleStatistikenMarktErgebnisse

World Cup 2026 betting statistics — goals per match, over/under, BTTS, corners, cards & xG

The World Cup 2026 betting profile: average goals per match, over/under 0.5–3.5 hit rates for full time and each half, BTTS and clean-sheet percentages, goal timing by 15-minute band — plus corner and card ladders, momentum trends and xG intelligence.

Wichtigste Erkenntnisse

was die Zahlen unten wirklich aussagen
  • Torreiche Liga. Over 2.5 trifft in 56% der Spiele — die Tendenz geht Richtung Over.
  • Späte Tore. 59% aller Tore fallen nach der Pause — die Spiele leben von der zweiten Halbzeit.
Pro
Filter gelten für alle StatistikenFilter — alle Stats unten folgen dieser Auswahl
Spielabschnitt
Zeitraum

Tore

wie viele und wann — folgt dem Zeitraum-Schalter

Over/Under-Leiter

Gesamte Spielzeit · Saison
Ø Tore2.96
Heimteam1.72
Auswärtsteam1.24
Over 0.5
92%U 8%
Over 1.5
78%U 22%
Over 2.5
56%U 44%
Over 3.5
35%U 65%

Lesart: Balken = Over-Trefferquote; graue Zahl = das zugehörige Under. Over 2.5 bei 56% heißt: 56 von 100 Spielen enden mit 3+ Toren.

BTTS & Zu-Null

Gesamte Spielzeit · Saison
BTTS55%
Zu Null53%
Ø 0.53 pro Spiel

Lesart: BTTS = Anteil der Spiele, in denen beide Teams treffen; Zu-Null = Zu-Null-Quote pro Spiel — 50 % heißt ein Zu-Null alle zwei Spiele; ein 0:0 zählt für beide Teams.

Torzeiten

wann die Tore fallenØ erstes Tor 36'
0-15'
12%
16-30'
12%
31-45'+
19%
HT
46-60'
17%
61-75'
14%
76-90'+
27%
Über typischTypischUnter typisch

Lesart: Anteil aller Tore je 15-Minuten-Abschnitt, eingefärbt gegenüber dem typischen Anteil dieses Abschnitts über 600.000+ Spiele (±3 PP) — Nachspielzeit zählt zu 45'+ und 90'+; beim Schnitt des ersten Tors zählen torlose Spiele als 90'.

Duell der Halbzeiten

1. vs. 2. HalbzeitAnteil 2. Halbzeit 59%
1. Halbzeit2. Halbzeit
1.21
Ø Tore
1.75
69%
Over 0.5
82%
31%
Over 1.5
51%
16%
Over 2.5
26%
18%
BTTS
28%
40%
Remis
32%

Lesart: gespiegelte Balken vergleichen die beiden Halbzeiten direkt — auf der längeren Seite fallen die Tore tatsächlich.

Premium freischalten — World Cup
Premium freischalten
Sofortiger Zugriff · Jederzeit kündbar

Ergebnisverteilung & Heimvorteil

je stärker der Heimvorteil, desto genauer solltest du Auswärtsfavoriten hier hinterfragen.

Tore pro Spiel
Heim-Offensive
Heim-Defensive
Favoritensiege

Momentum

letzte 10 Spieltage vs. Saison

Saisonschnitte hinken der Realität hinterher — diese Deltas zeigen, wo die Liga gerade steht.

Over 2.5
BTTS
Ø Tore
Ecken

Ecken

Eckenleitern gelten nur für die gesamte Spielzeit — nutze sie für Over/Under-Eckenlinien, nicht für Halbzeiten.

Over 8.5
Over 9.5
Over 10.5

Karten

Kartenzahlen hängen ebenso vom Schiedsrichterprofil wie vom Teamstil ab — prüfe den Schnitt vor der Leiter.

Over 3.5
Over 4.5
Over 5.5

xG-Intelligenz

Regressionssignal

Tore oberhalb der Chancenqualität kühlen tendenziell ab — Totals können nachgeben, und umgekehrt.

Ø Gesamt-xG
Heim-xG
Auswärts-xG
Chancenverwertung · Tore vs Chancenqualität
Heim
Auswärts

Spielstatistiken

Durchschnittswerte pro Spiel

Zeilen erscheinen nur, wenn die Liga Statistikabdeckung hat — eine fehlende Zeile bedeutet keine Daten, nicht null.

Schüsse
Schüsse aufs Tor
Ballbesitz
Fouls
Abseits
Passgenauigkeit

This page is the World Cup 2026 betting profile for Welt, recomputed within a few hours of every completed round. The free section covers the goal economy: average goals per match with the home/away split, the full over/under ladder from 0.5 to 3.5 goals for full time, first half and second half, BTTS and clean-sheet percentages, goal timing across 15-minute bands benchmarked against 600,000+ matches, and the halves battle comparing first-half and second-half output. The Pro section extends the profile with the home-edge result split, momentum deltas against the season baseline, over 8.5/9.5/10.5 corner ladders, over 3.5/4.5/5.5 card ladders, xG overperformance and full match-stats averages.

Goals per match and the over/under ladder

The average goals per match for World Cup 2026 is shown with its home/away split — how much of the scoring hosts produce versus visitors. Below it, the over/under ladder gives the percentage of finished matches that cleared 0.5, 1.5, 2.5 and 3.5 goals; the under percentage for any line is the complement, so a 58% over 2.5 reading means 42% of matches stayed under. The period toggle recomputes every line for first-half-only or second-half-only goals — the fastest way to price half-time over/under 0.5 and 1.5 lines instead of guessing from full-time averages.

Goal timing: which half and which minutes deliver

Goal timing splits all World Cup 2026 goals into 15-minute bands and colours each band against the typical share for that band across 600,000+ matches — a hot 76–90' band flags a late-goal league where in-play over bets keep value deep into the second half, while a hot 0–15' band rewards early kick-off overs. The halves battle sets first-half output against second-half output directly: average goals, over 0.5 and over 1.5 rates per half, side by side. Stoppage time counts into the 45'+ and 90'+ bands.

Corners and cards: averages and over/under ladders

The corners section (Pro) shows average corners per match for World Cup 2026 and the over 8.5, 9.5 and 10.5 hit rates — the three most-quoted corner lines at major bookmakers. Cards follow the same pattern: average total cards with yellow/red split and the over 3.5, 4.5 and 5.5 ladders. Card counts track the referee profile as much as team style, so the league average is the baseline to compare a named referee against. Corner ladders are full-match only — use them for over/under corner lines, not halves.

xG intelligence, momentum and match stats

xG intelligence (Pro) compares actual goals with expected goals from shot quality: a league scoring above its xG is running hot — totals tend to drift down as finishing cools — while one scoring under its xG has overs value the market may lag on. Momentum sets the last-10-rounds numbers against the season baseline for over 2.5 %, BTTS %, average goals and corners, showing where World Cup is right now rather than where the season average says it was. Match-stats averages (shots, shots on target, possession, fouls, pass accuracy) complete the profile.

Frequently asked questions

How many goals per match are scored in World Cup 2026?
The average goals per match for World Cup 2026 sits at the top of the goals section above, always computed from finished matches only and refreshed within hours of each round completing. Next to it are the home and away contributions — how many of those goals hosts score versus visitors — which is the quickest read on home advantage in front of goal. Use the period toggle to see the same average for first halves or second halves only: leagues routinely score 55–60% of their goals after the break, so a full-time average alone overprices first-half over lines. For over/under betting, pair the average with the over 2.5 hit rate below it — an average near 2.5 with a high over 2.5 percentage means goals cluster rather than spread evenly across fixtures.
What percentage of World Cup matches go over 2.5 goals?
The over/under ladder in the goals section lists the exact share of finished World Cup 2026 matches that produced more than 0.5, 1.5, 2.5 and 3.5 goals. The over 2.5 row is the one most bookmaker totals are quoted around; the under 2.5 percentage is simply 100 minus it. Reading the ladder as a curve tells you more than any single line: a steep drop from over 1.5 to over 2.5 marks a league of 2-goal matches, while a flat ladder points to boom-or-bust scorelines. Switch the period toggle to first half to get the over 0.5 and over 1.5 first-half rates that half-time totals are priced from — numbers most stats sites don't publish per half.
How often do both teams score (BTTS) in World Cup 2026?
The BTTS & clean sheets card shows the percentage of finished World Cup 2026 matches in which both sides scored, alongside the per-match clean-sheet rate. The two run in opposite directions but aren't mirror images — both can be elevated when away sides regularly fail to score, so read them together: high BTTS with a low clean-sheet rate is a genuinely open league where the BTTS-yes price deserves attention; low BTTS with high clean sheets marks a defensive league where under 2.5 and no-goal markets are the natural fit. The per-half toggle exposes how often both teams score within a single half — the driver behind BTTS-in-first-half and BTTS-in-second-half specials.
Which half has more goals in World Cup — first or second?
The halves battle card answers this directly for World Cup 2026: mirrored bars compare average goals, over 0.5 and over 1.5 rates for first halves against second halves, and the longer side is where the goals actually happen. Most leagues lean second half — legs tire, matches open up, and chasing teams commit forward — but the size of that lean varies enough between leagues to move half-time/full-time and second-half-over prices. The goal-timing card refines it further into 15-minute bands coloured against the cross-league baseline: a league can be second-half-heavy purely on 76–90' goals, which is a late-goal profile suited to in-play entries, not pre-match second-half overs.
How many corners and cards per match does World Cup average?
The corners and cards section of this page (a Pro feature) tracks average corners per match for World Cup 2026 with over 8.5, 9.5 and 10.5 hit rates, and average cards with the yellow/red split plus over 3.5, 4.5 and 5.5 ladders — the exact lines corner and card markets are quoted at. Two reading rules carry across leagues: corner counts follow playing style (deep blocks concede corners in volume, possession sides win them), and card counts follow the referee profile as much as the fixture, so the league average is the baseline you compare a named referee's average against before taking an over-cards price. Both ladders are computed from full-match counts only.
Is World Cup overperforming its xG this season?
The xG intelligence card (a Pro feature) compares actual goals per match in World Cup 2026 with the expected goals its shot quality generates, for home and away sides separately. A league finishing above its xG is running hot: the same chances will regress toward their expected conversion, so full-season goal averages flatter the overs and totals tend to drift down. Finishing below xG is the reverse profile — chance creation is healthy, goals are lagging, and over prices can hold value the market is slow to correct. The momentum card sits alongside it to show whether the last 10 rounds are already confirming the correction or still stretching it further from the baseline.

Glossary

Avg goals
— Average total goals per finished match — home and away combined, shown with the per-side split.
Over 0.5 %
— Share of finished matches with at least one goal in the selected period (full time, first half or second half).
Over 1.5 %
— Share of finished matches with two or more goals in the selected period.
Over 2.5 %
— Share of finished matches with three or more goals — the standard bookmaker totals line.
Over 3.5 %
— Share of finished matches with four or more goals.
BTTS %
— Share of matches in which both teams scored in the selected period.
Clean sheets
— Per-match clean-sheet rate shown as a percentage — 50% means one clean sheet every two matches; a 0-0 counts for both sides.
Goal timing
— Share of all goals scored in each 15-minute band, benchmarked against the typical band share across 600,000+ matches.
Halves battle
— First-half versus second-half comparison of average goals and over rates.
Corner ladder
— Average corners per match with over 8.5 / 9.5 / 10.5 hit rates, full match only.
Card ladder
— Average cards per match (yellow/red split) with over 3.5 / 4.5 / 5.5 hit rates.
xG overperformance
— Actual goals minus expected goals from shot quality — positive means finishing is running hot.
Momentum
— Last-10-rounds rates set against the season baseline — where the league is right now.
Match stats
— Per-match averages for shots, shots on target, possession, fouls and pass accuracy.
  1. Ligen
  2. Welt
  3. World Cup

Welt

Weitere internationale Wettbewerbe

  • UEFA Champions LeagueUEFA Champions League
  • UEFA Europa LeagueUEFA Europa League
  • UEFA Nations LeagueUEFA Nations League
  • Africa Cup of NationsAfrica Cup of Nations
  • Asian CupAsian Cup
  • FriendliesFriendlies

Beliebte Ligen

Direkt zu einem Top-Wettbewerb

  • Premier LeagueEngland
  • La LigaSpanien
  • Ligue 1Frankreich
  • Serie AItalien
  • BundesligaDeutschland
  • World CupWelt
  • UEFA Champions LeagueWelt
  • UEFA Europa LeagueWelt
  • UEFA Nations LeagueWelt

Weitere Ligen

Albanien4
Algerien4
Andorra3
Angola2
Antigua und Barbuda1
Argentinien11
Armenien4
Aruba1
Australien25
Österreich16
Aserbaidschan3
Bahrain3
Bangladesch2
Barbados1
Belarus4
Belgien11
Belize1
Benin1
Bhutan1
Bolivien4
Bosnien5
Botswana1
Brasilien106
Bulgarien8
Burkina Faso1
Burundi1
Kambodscha2
Kamerun3
Kanada6
Chile6
China5
Chinesisch Taipeh1
Kolumbien5
Kongo1
Demokratische Republik Kongo1
Costa Rica5
Kroatien9
Kuba1
Zypern5
Tschechische Republik16
Dänemark10
Dominikanische Republik2
Ecuador4
Ägypten5
El Salvador2
England37
Estland4
Eswatini1
Äthiopien2
Färöer-Inseln4
Fidschi1
Finnland11
Frankreich17
Gabun1
Gambia1
Georgien5
Deutschland33
Ghana4
Gibraltar3
Griechenland11
Grenada1
Guatemala1
Guinea1
Haiti1
Honduras1
Hongkong6
Ungarn8
Island9
Indien7
Indonesien3
Iran4
Irak1
Irland5
Israel6
Italien29
Elfenbeinküste1
Jamaika1
Japan9
Jordanien4
Kasachstan4
Kenia4
Kosovo3
Kuwait5
Kirgisistan1
Laos1
Lettland4
Libanon2
Lesotho1
Liberia1
Libyen1
Liechtenstein1
Litauen4
Luxemburg2
Macau1
Nordmazedonien3
Malawi1
Malaysia4
Mali1
Malta5
Mauretanien1
Mexiko7
Moldawien3
Mongolei1
Montenegro3
Marokko3
Myanmar1
Niederlande11
Neuseeland6
Nicaragua3
Nigeria2
Nordirland7
Norwegen15
Oman4
Panama1
Paraguay5
Peru5
Philippinen1
Polen11
Portugal15
Katar4
Rumänien14
Russland13
Ruanda1
San Marino3
Saudi-Arabien6
Schottland10
Senegal1
Serbien7
Singapur2
Slowakei8
Slowenien5
Südafrika6
Südkorea6
Spanien35
Sudan1
Suriname1
Schweden16
Schweiz10
Syrien1
Tadschikistan1
Tansania1
Thailand4
Trinidad und Tobago1
Tunesien4
Türkei10
Turkmenistan1
USA14
Uganda1
Ukraine5
Vereinigte Arabische Emirate6
Uruguay6
Usbekistan4
Venezuela4
Vietnam4
Wales4
Welt120
Sambia1
Simbabwe1

World Cup

Welt·Pokal·Saison 2026
Ø Tore2.96
Over 2.556%
BTTS55%
Saisonfortschritt100%